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30,387 Commits over 3,806 Days - 0.33cph!

2 Years Ago
Added a light source to an airbourne molotov.
2 Years Ago
Molotov fire trail properly detaches and burns out on impact instead of insta-vanishing. Iterated on the trail.
2 Years Ago
Coaling tower unloading time longer Coaling tower skip larger container
2 Years Ago
Fixed several bugs with wagon vehicle_world colliders
2 Years Ago
Unfortunately, one more fix for coaling tower loot wagon detection
2 Years Ago
One more fix for checking the parent of the loot crates
2 Years Ago
Fixed coaling tower not detecting loot wagons well after 73343. Look at the parent entity.
2 Years Ago
Fixed incorrect collision layers for vehicle use on the loot wagon crates. Sometimes during high-speed collisions between a train and a loot wagon, this would cause the train to think the crates were a static object and cause the train to come to a complete stop. The TrainCar SpaceIsClear check now also ignores colliders on child entities, since otherwise it would now detect the crates as objects in the way.
2 Years Ago
Fixed loot wagon only showing as 1/3 full
2 Years Ago
GameUI prefab. No changes, but my earlier change to GameTip formatting has made the GameUI prefab want to adjust slightly
2 Years Ago
Separated Main and End colliders on the non-unloadable wagons. Fixes the coaling tower not detecting them correctly due to TriggerBase not handling multiple colliders on one object.
2 Years Ago
network++ codegen checks Phrases
2 Years Ago
loot wagon unloadable loot tweaks
2 Years Ago
Molotov.deployed fire trail while in the air (a bit ghetto atm) HDR tweak on Molo flames.
2 Years Ago
Molotov ground flame iteration
2 Years Ago
Fixed GameTips error if a player who has never used voice chat walked close to an NPC
2 Years Ago
added isToggleSwitch option to SimpleSwitch_LightSwitch
2 Years Ago
flashbang tech tree setup
2 Years Ago
Final'ish ground flame prefab
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
fixed molotov 'placement'
2 Years Ago
Cherry picking 73306
2 Years Ago
Unloading takes longer Loot wagons hold more loot (ores)
2 Years Ago
Fixed TrainTrackSpline SetAll not copying the hierarchy value
2 Years Ago
Fixed the crash on train track collation when a three-way track split was generated. Still need to get it handling track selection correctly.
2 Years Ago
merge from Trainyard_update
2 Years Ago
fixed modders water_trigger
2 Years Ago
Added some small puffs of dust to the unloading tower pipes while unloading is happening, different for ore vs. fuel. Hopefully helps to show players where their stuff is heading.
2 Years Ago
further fixes to locomotive
2 Years Ago
Fixed tea vitals not sized correctly
2 Years Ago
Improved solution for TrainCarFuelHatches animation. No longer using Update
2 Years Ago
HUD prefab
2 Years Ago
Adjusted the margins on GameTips/Toasts
2 Years Ago
Switch coaling tower info toasts to theme 0, which shows for less time
2 Years Ago
Better shunting errors for the client if the shunt ends due to train throttle or train destroyed
2 Years Ago
Fixed flash error
2 Years Ago
Fixed locomotive ceiling light fixture vanishing when the lights are off.
2 Years Ago
Removed temp debug print
2 Years Ago
Added coaling_tower prefab to Craggy (Alistair request)
2 Years Ago
- Fixed last remaining mesh flickering issues - fixed some errors with vertex painting irregularities (on the side vents and fuel for example) - fixed some gaps in the mesh allowing you to see through
2 Years Ago
Most probable NRE fix for CoalingTower OnFlagsChanged
2 Years Ago
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2 Years Ago
Train exhaust iteration. Fixes clipping and motion. Denser with a more gradual fade.
2 Years Ago
molotov wick effects molotov balance molotov now in t2 tech tree flashbang has much larger damage radius but less damage
2 Years Ago
Tweaked wind settings on swamp trees and a few bushes
2 Years Ago
fix for molotov projectile
2 Years Ago
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2 Years Ago
fix for locomotive driver pose, updated ik target for lever