branchrust_reboot/maincancel

30,385 Commits over 3,806 Days - 0.33cph!

2 Years Ago
merge from hapis_conversion (multiple bug fixes)
2 Years Ago
Subtracting brain_refactor - unstable, highly impacting server instability
2 Years Ago
merge from combatlog_improvement
2 Years Ago
merge from socket_area_fix
2 Years Ago
F1 grenade meta fix
2 Years Ago
Merge TrainWorkContinued -> Main (general bug fixes)
2 Years Ago
merge from brain_refactor
2 Years Ago
Fixed admin UGC browser delete button not working
2 Years Ago
Sprays will no longer respect the Decay.upkeep_inside_decay_scale convar, they wiill always decay based on Global.SprayDuration even if they are indoors
2 Years Ago
Reverted greybox playground scene
2 Years Ago
Added avatar overrides to some states in cinematic animation controller
2 Years Ago
Merge from avatar_switcher
2 Years Ago
Merge from news_fixes
2 Years Ago
merge from combatlog_improvement
2 Years Ago
fixed trophy collision
2 Years Ago
craggyisland cleanup
2 Years Ago
Prevent incorrect decay calculation if global.SprayDuration is set to 0
2 Years Ago
SetHorseBreed now only requires admin (was developer only)
2 Years Ago
Add global.consolescale to change the font size in the console window
2 Years Ago
Merge from precision_fixes
2 Years Ago
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2 Years Ago
merge from LODGrid_optimizations
2 Years Ago
Increase max ESP player info budget time to 5ms
2 Years Ago
Middle ground for code lock culling, now less aggressive due to gameplay impact
2 Years Ago
merge from osx_camera_fix
2 Years Ago
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2 Years Ago
merge from socket_area_fix
2 Years Ago
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2 Years Ago
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2 Years Ago
Partially revert 72855 - no more querying server info from a background thread (should fix possible crash when clicking on a server)
2 Years Ago
merge from MoreTrainFixes
2 Years Ago
merge from molotov-icon
2 Years Ago
merge from art_bug_fixes
2 Years Ago
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2 Years Ago
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2 Years Ago
Additional null check in SpaceIsClear. Fixes NRE when a train spawns inside a collider which isn't an entity
2 Years Ago
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2 Years Ago
Fixed NRE spam if a train car was uncoupled while the last car in a moving train was passing under the unloader
2 Years Ago
locomotive engine & movement sounds
2 Years Ago
If the current train car is unloadable, but not quite lined up right, and if it'd need to move in the specified shunt direction to be lined up, then line up the current traincar instead of moving right over to the next one
2 Years Ago
Merge WagonDecayChange -> Main
2 Years Ago
Fixed molotov_w 3rd person model always burning up close up when held. Pushed LODs on it slightly outward.
2 Years Ago
Fixed server-side unloadable wagons not setting the ore collider height correctly after loading from save. Fixed 'fixcars 1' admin wagon unloading also not setting the server-side collider correctly. Removed unnecessary Flag_HasLoot.
2 Years Ago
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2 Years Ago
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2 Years Ago
Molotov impact burst FX WIP prefab backup
2 Years Ago
vm molotov cocktail - fix for fingers clipping jar
2 Years Ago
fixed permanent flashbang deafness fixed molotov clipping issue slightly increased flashbang effect duration
2 Years Ago
Added a light source to an airbourne molotov.
2 Years Ago
Molotov fire trail properly detaches and burns out on impact instead of insta-vanishing. Iterated on the trail.