108,633 Commits over 3,867 Days - 1.17cph!
Tweaked player corpse bounds
Cull twig wall shadow casting mesh when batched
Tweaked entity visibility check
Tweaked corpse entity bounds
Warn + fix if loading a save with duplicate entity ids
Enabled prefab preprocessing warmup by default
Invalidate network cache properly on looting
server.save does a clean save (wipes save cache before saving)
Added exclude filter to warmup
Removed emissive material from keylock
Fixed campfire line of sight check
Fixed potential NREs in RPC_Server
Minor stability tweaks and fixes
When placing a block, update the surrounding blocks
Twig and sheet metal col extra detail
Build server compile using unity 5.2.1p3
tundra impact decal/effect
new beancan grenade explosion effect
tweaked beancan grenade fuse effect
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
Legacy LightEx version (backwards compatibility of existing prefabs)
Fixed LightEx interfering with light fade in / fade out
Only update collider parameters in ConstructionCollision if changes have been detected
Updated wall stability supports for the new colliders
Updated triangle foundation sockets for the new colliders
ConstructionCollision touch
Chicken meat worldmodel uses the right meshes/mats
Keylock uses the keylock model
Pass on building blocks prefabs, collision override setup
Stairs collisions tweaks
Purged some more invalid effect GUIDs
Possible weird fix for stag_footstep meta
Armored metal tier accurate collisions models
Fixed external stone gate skin LOD references
Fixed external wood gate damage effect reference
Fixed client not updating building block grade / protection properties on initialize
Fixed client not updating building block grade / protection properties post network update
Fixed more damage trigger effect references