108,632 Commits over 3,867 Days - 1.17cph!
fixed a bug with the player inventory animation not looping
Changed vertexlit blended lighting normalization hack to scale down, not up
Sky and moon brightness tweaks
slightly increased despawn times for bodies and dropped items
dropped items have longer despawn times based on rarity
Sleeping bags can no longer be placed in nobuild zones
Sleeping bags cannot be stacked as much anymore
Sleeping bag collision is less annoying
fixed research table showing 0% with condition based items
Pickaxe sound timing tweaks
Fixed possible NRE in Model.SyncBones
headshot sound overrides hit notification
adjusted hit notification sound
Moved asset warmup to the first time a server is joined
Asset warmup is now enabled by default
Enabled read/write on concrete wall meshes
Added asset warmup to bootstrap (needs testing, disabled by default)
Optimized ragdoll bone copy
Updated RustNative (with linux sqlite fix)
Increase the distance gunshots are audible from
Make bullet impacts audible from farther away
Rocket launcher volume fixes
bunch of lootspawn table changes
bone and wood armor no longer default
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
updated hitbox damage scales
adjusted some viewmodels to have snappier aiming
adjusted some muzzleflashes to not occlude targets
added some new muzzleflash sprites that look more random than the previous.
added a relaxed gesture for the 3rd person rocket launcher idle
Added lighting normalization factor to VertexLitBlendedCustom; helps with opacity when overlit
Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
Fixed protocol mismatch messages being reversed
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Added batching to all compound walls and barricades from the second texture atlas
Reduced rain probability some more
Network++
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Adding normal map for the previous atlas
Patched ShadeVertexLights to support up to 8 lights (unity max)
Tweaks to the retaining walls terrain blend material
Moved all our barricades to the prop atlas texture