reporust_rebootcancel

134,077 Commits over 4,293 Days - 1.30cph!

7 Years Ago
[D11] Add Rustworks leaderboards
7 Years Ago
7 Years Ago
Added View class
7 Years Ago
Scene progress
7 Years Ago
Tweaked splat tiling to make the details bigger and splats less repetitive Tweaked puddle splat layer material values
7 Years Ago
Merge from main
7 Years Ago
Merge from /hdrp/world_art_revamp
7 Years Ago
Fixed ESP names wrapping Tab toggles MovieMaker UI Fixed MovieMaker UI drawing above Main Menu
7 Years Ago
Fixed moviemaker not being able to find prefab Use moviemaker camera for debugcamera
7 Years Ago
[D11] Potential fix for win64 client bug
7 Years Ago
[D11][OPTIMIZE] Client climate update threaded. Checked on ps4/editor and seems to work without error. D11_OPTIMIZE_CLIMATE to enable/disabe
7 Years Ago
Merge from main
7 Years Ago
[D11][UI] Removed unneeded canvas render from inventory screen. Added optimisations to imageSwitcher
7 Years Ago
Terrain splats atlases updated
7 Years Ago
biome tinting wip fix to grass splat to allow desaturated version in snow biome
7 Years Ago
s2p
7 Years Ago
Fixed trigger issue on engine exhaust.
7 Years Ago
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7 Years Ago
Fixed control panel in excavator arm being disabled on powered-on
7 Years Ago
Fixed particle+volumetric sorting glitches. Engine exhaust vfx. S2P Excavator.
7 Years Ago
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7 Years Ago
merge from Hapis_194
7 Years Ago
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7 Years Ago
[D11] Fix for ps4 login
7 Years Ago
progress
7 Years Ago
Fixed assigning sleeping bag to friend not reliably showing encountered players
7 Years Ago
merge from cs:37260
7 Years Ago
Merging back cs:37489
7 Years Ago
[D11] Removed override for the Options prefab background
7 Years Ago
Terrain splats atlases updated Temperate biome tinting
7 Years Ago
Removed tiling patterns on splats, readying splats color balance for biome tinting
7 Years Ago
[D11] Remove Playfab
7 Years Ago
Ported all foliage billboard material properties from main
7 Years Ago
Reset foliage billboard shader inspector
7 Years Ago
Foliage multipliers
7 Years Ago
Fixed foliage instance random seed Fixed foliage tint compilation
7 Years Ago
Tweaked blend factor settings for all splat layers
7 Years Ago
Coastal cliff material fixes
7 Years Ago
Coastal cliff progress
7 Years Ago
Fixed terrain cliff blending fading to cliff material instead of "puddle" Nuked base-only potato terrain shader path
7 Years Ago
Medium rock formations progress
7 Years Ago
Added actual names instead of numbers for layers on terrain material Added fallback layer to terrain material; named Puddle for now (test for Damian) Optimized some shader property names to IDs on terrain texturing
7 Years Ago
Reapplied 37684 with proper prefabs updated (and scenes)
7 Years Ago
Added post-sampling terrain splat control renormalization (fix for dark edges)
7 Years Ago
Subtracted 37684
7 Years Ago
Simplified terrain fetch code to skip base map; now only fetches splats that are actually used Reduced terrain splat blending complexity; now only top down instead of bidirectional
7 Years Ago
Nuked deprecated cginc
7 Years Ago
Dig FX
7 Years Ago
Added relevant terrain fetch opts and changes from main
7 Years Ago
Changed terrain normal array to srgb for slight compression quality gain; re-generated arrays