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123,884 Commits over 4,079 Days - 1.27cph!

10 Years Ago
Fixed invisible weapon attachments Fixed invisible dropped items/arrows/spears Fixed clothing skins sometimes not applying
10 Years Ago
Fixed obsolete warnings
10 Years Ago
Loot tables
10 Years Ago
Phrases
10 Years Ago
Diagnostics when building game manifest
10 Years Ago
RustNative update
10 Years Ago
merge from main
10 Years Ago
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10 Years Ago
Foundation socket tweak
10 Years Ago
Native update; more safeness for devreq
10 Years Ago
Fixed PlayerInventory.GetAmount NRE
10 Years Ago
deleted wronf decal
10 Years Ago
Don't fall back to concrete particles if no particles can be found
10 Years Ago
Don't fall back to concrete decals if no decals can be found Don't try to spawn effects if empty string / null is passed as the effect name
10 Years Ago
Fixed slow loading
10 Years Ago
All footprint decals apart from the Boar
10 Years Ago
Fixed perf issue in WaterEx.Update; added River tag Added more profiler sample tags
10 Years Ago
Shadow casdade/distance options Reorganised options screen (still shit)
10 Years Ago
Changed BaseMelee distance check to entity API
10 Years Ago
Fixed in-editor resource gathering
10 Years Ago
Slight changes to the Oiljack L3
10 Years Ago
Stairs gib models, prefab setup
10 Years Ago
Bug reporter, report errors
10 Years Ago
Pumpjack and quarry batching
10 Years Ago
Building Skins Interior blocks and wallpaper/floors carpet example textures
10 Years Ago
Oiljack LOD Atlasing (on L3)
10 Years Ago
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10 Years Ago
Melee grass impacts
10 Years Ago
Melee cloth impact sounds
10 Years Ago
Large wood gate sounds
10 Years Ago
Rock weapon strike sounds less like a land slide
10 Years Ago
Super distant gunshot polish/consistency pass
10 Years Ago
Salvage ice pick deploy sound polish
10 Years Ago
Small stash dig sounds
10 Years Ago
Construction and upgrade sounds, first pass
10 Years Ago
Bullet ricochet sounds, first pass
10 Years Ago
Survey charge sounds, first pass
10 Years Ago
blunt/stab/slash impact decals
10 Years Ago
Bug reporter updates
10 Years Ago
snow impact effects no longer look like tiny geysers in shadow.
10 Years Ago
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10 Years Ago
Refresh batched collider after building block rotation
10 Years Ago
Various building exploit fixes
10 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition
10 Years Ago
Quarry LOD Atlasing (on L2 & L3)
10 Years Ago
Quarry ladder optimizations, prefab update
10 Years Ago
Go easy on water local refl gap reduction to reduce back tracing issues
10 Years Ago
Moved relevant native interop call declarations to RustNative/Managed/Graphics.cs Updated native code to match changes to Unity's plugin event handling; gets rid of warning Updated native builds with latest changes; incremented version in selfcheck
10 Years Ago
Moved options to main menu (this will get better)
10 Years Ago
Prevented UI accidentally dissapearing when jabbing F keys