127,956 Commits over 4,109 Days - 1.30cph!
Fixed terrain atlas grass albedo using wrong texture
ore nodes: updating paths to new visuals in prefabs
rolling back the right terrain grass albedo
fixed hotspot bonus sound not appearing where hotspot was destroyed
lowered ore hotspot HDR component
gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
launch_site dressing fixes / scene2prefab
Updated some Item descriptions
Fixed some blurry UI issues
Network++
Save++
Made how to open inventory, how to open crafting less annoying
Removed renderer_invalidate and collider_invalidate batching convars
Some work on ai and navmesh.
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
desklamp models/Prefab/Textures
Don't load skins into RAM with itemskins 0
Enabled entity pooling on ore hotspots
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
Navmesh grid running new terrain navmesh.
Keeping up to date with main
Fixed warehouse exit in LS
bin models/Prefab/Textures
AsyncTerrainNavMeshBake for Pål
Yet another merge from main
Adopt async terrain mesh generation for navmesh grid.
Fixed compilation error in rust/speedtree shaders
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work
improved ore hotspot placement significantly
cobalt office posters WIP
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
posters scaling, dressing
launch_site scene2prefab
Removed some 32bit specific code
No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)