reporust_rebootcancel

129,249 Commits over 4,232 Days - 1.27cph!

9 Years Ago
WIP
9 Years Ago
Dangerous NPC footsteps audible from a bit farther away Quick placeholder waterjug sounds
9 Years Ago
Can only place tool cupboard on constructions
9 Years Ago
Manifest
9 Years Ago
Arrows don't play dumb wood breaking sound Player voice channel isn't nested under world sounds Light compression on player voice channel
9 Years Ago
Bundles
9 Years Ago
Don't attempt to batch stuff when their material is null
9 Years Ago
Added Tools/Find/Missing Materials
9 Years Ago
Skip particle renderers when finding missing materials (they're weird)
9 Years Ago
...and ParticleSystemRenderer as well
9 Years Ago
...also BillboardRenderer
9 Years Ago
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9 Years Ago
rocket progress wip
9 Years Ago
Force workshop skin assets to textures.content
9 Years Ago
Rocket factory progress
9 Years Ago
autoturret think fix (again) mailbox deployment tightened up
9 Years Ago
whoops
9 Years Ago
fixed bug where riot helmet was using bucket helmet protections by accident, Wow.
9 Years Ago
heavy plate helmet slightly higher protection than facemask
9 Years Ago
removing cars temporary art from Habor_2, Military_tunnel_1
9 Years Ago
Rocket factory building backup
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed some missing materials on old workshop skins
9 Years Ago
Bundle fuckery
9 Years Ago
cave stuff
9 Years Ago
terrain backup
9 Years Ago
Fixed pink SMG magazine in first person
9 Years Ago
Fixed a tiny pink shell in the SMG viewmodel
9 Years Ago
pre-merge
9 Years Ago
merge from main
9 Years Ago
bespoke cave stuff
9 Years Ago
fixes
9 Years Ago
wip
9 Years Ago
rocket decals, decal textures, backup
9 Years Ago
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
9 Years Ago
tier 2 missing files
9 Years Ago
Rocket final models/LODs/COLs/Prefabs - including interior material variations
9 Years Ago
launch_site level update
9 Years Ago
Fixed ambient lighting to match brdf and lighting intensity corrections Deferred shading now supports legacy and core/new brdf simultaneously (transitional) Octahedron encoding normals by default on core path Tweaked water shaders to fit recent brdf changes Fixed command buffer manager sometimes not working properly in edit-mode scene view Fixed deferred extension sometimes not working properly in edit-mode scene view Switched deferred extension to command buffer manager instead of ad-hoc
9 Years Ago
Merge from main
9 Years Ago
Light intensity correction on water, vertex lighting (approx) and a couple of third-party shaders
9 Years Ago
Rocket factory progress
9 Years Ago
More POIs
9 Years Ago
topo fixes
8 Years Ago
northern cave area surroundings
8 Years Ago
wip
8 Years Ago
cave stuff
8 Years Ago
pre riverbank tests