127,958 Commits over 4,109 Days - 1.30cph!
Removed some 32bit specific code
No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
Adjusted texture resolution curve on the various quality presets, let's see how this looks
Use GameObjectRef for nested navmesh for monuments.
More item description fixes and updates
snow rock materials were missing specmap following changes to terrain splats
fixing the sewers terrain trigger issue
fixing a terrain blend material
Desk, computer cabinet, desk texture tweaks
More post-dx9 occlusion culling changes and cleanup
Tweaked fake reflection shadowing
Temporary fix survey charge server compile error
survey charge minigame baseline
Made tocenter debug log unity editor only.
Removed spawnable component from radtown ores
Removed another pointless component from the radtown stone ore
Added SpawnAttemptsInitial and SpawnAttemptsRepeating parameters to spawn populations
Updated some spawn population parameters, increased junkpile spawn attempts
Updated native renderer module for windows
Updated renderer native library (Linux & OSX)
reset achievement hud on server connect
Reset game tips on connect
Removed OnStatsRefreshed debug info
Fixed map showing when playing demo
Fixed skin errors when playing demo
Improved LOD distances in rocket factory interiors.
Instantiate ore hotspot flare as effect
Only add ore hotspot flare when close (eliminates update overhead in the distance)
Enabled entity pooling on ore hotspots
Enabled effect pooling on ore hotspot flare
reduced max aimcone on LR300 and mp5 by 90%
added learnable recoil patterns to lr300 and mp5
Final refl shadowing tweak
[D11] Merge
28935 + Sleeping bag message
enabled mineral analysis on craters
HQM only found in arctic
sulfur only found in arid
metal only found in temperate
increased static quarry stone yield by 4x
skin approval + icons
phrases