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10 Years Ago
Picking up an item from the ground shows pickup notice Tweaked lerp rates Tree entities + Building Blocks have lerp disabled EntityFlag_Toggle component uses UnityEvent Properly mark generated LootSpawn properties as dirty when generating so they save DropUtil adds some angular velocity too
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Add bone fragments to default inventory in unity editor
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- World init "callbacks" added to GameManager coroutines. - Player tribe spawning added, temporary hacky Player positioning in Player.initialize();
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