255,955 Commits over 3,990 Days - 2.67cph!
- Fixed prediction issues with networked vectors and booleans
- Fixed an issue where a newly created entity would inherit networked variables from a previously deleted entity using the same edict
[zombies] added BaseEntity subclass
tweaked the player animation speeds so they're more in synch with the player movement;
optimizing some special fx
special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
removed deleted Debris class
[zombies] create debris when wall is damaged or canceled
Merge from influence maps