userTony Fergusoncancel
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922 Commits over 184 Days - 0.21cph!

5 Months Ago
Expose spread scale, lower it by more than half
5 Months Ago
Don't allow sprinting unless you're moving
5 Months Ago
Add basic sprinting implementation
5 Months Ago
Added ADS
5 Months Ago
Added damage overlay to the HUD, will scale up based on how low your HP is - if your HP is low enough, will start pulsing
5 Months Ago
Revert "Don't re-enable the camera every single frame" - players becoming invis, gonna fix this properly in a sec
5 Months Ago
ui: Make dead players more distinct in PlayerAvatar
5 Months Ago
Don't re-enable the camera every single frame
5 Months Ago
Voice chat filter sends to spectators
5 Months Ago
Fixed base bullet spread not being hooked in
5 Months Ago
Swap scores around on team swap
5 Months Ago
Upped min player count for competitive, max rounds up to 30
5 Months Ago
How did this get here
5 Months Ago
Show gamemode title in scoreboard
5 Months Ago
Add separate 5v5 defuse gamemode for competitive rules, other one is just casual 10v10
5 Months Ago
Add damage taken post processing
5 Months Ago
Punish players for crouching too much
5 Months Ago
Turn occlusion for door sounds, door itself doesn't block sounds
5 Months Ago
Cap team sizes for defuse to 5
5 Months Ago
Track original owner of weapon, show it in the weapon row
5 Months Ago
Expose falloff curve for explosion damage
5 Months Ago
Add kill sound
5 Months Ago
Fix headshot effects originating from the attacking player instead of the victim
5 Months Ago
EquipmentDropper can drop everything that isn't melee, and isn't part of the default loadout
6 Months Ago
No fall damage if noclipping
6 Months Ago
Redo fall damage
6 Months Ago
Restyled developer menu to categorize properly
6 Months Ago
Don't use blur on pause menu
6 Months Ago
Add drop shadow to crosshair elements, add game settings for dynamic crosshair, crosshair dot Expose crosshair distance, length params basic color editing for crosshair
6 Months Ago
Added dev command that'll drop the player's audio listener until they hit the button again, good for testing footsteps - adjusted soundscape volume Expose ability to update footstep range globally, turn off occlusion on them
6 Months Ago
Adjust c4 beep frequency
6 Months Ago
Bomb plant radio originates from the correct player
6 Months Ago
Add some debug logs to track down this player marker shit
6 Months Ago
Protect against NREs in a couple of places
6 Months Ago
Fix NRE spam when hud is disabled
6 Months Ago
Marker changes
6 Months Ago
Revert scope changes, shouldn't crash now
6 Months Ago
Add toggle viewmodel dev command
6 Months Ago
Toggle HUD button
6 Months Ago
Broadcast kill again
6 Months Ago
This is why death sounds were playing on inverted teams
6 Months Ago
Tentative fix for player marks not showing up
6 Months Ago
Replace zoom sound with something that isn't played in 2d, across the whole map
6 Months Ago
Try to update the round state team properly when the team changes, but doesn't change count
6 Months Ago
Order weapons in player marker panel
6 Months Ago
Bit of protection in scoped weapon
6 Months Ago
Calculate eye height in a way that works for non-local clients, reduced anim weight significantly
6 Months Ago
Validate CurrentWeapon just in case
6 Months Ago
Add PickupResult, allow picking up several grenades (one of each type for now) Group weapons by slot, so grenades are in the same row
6 Months Ago
Don't apply damage multipliers to melee damage