userTony Fergusoncancel

4,160 Commits over 884 Days - 0.20cph!

6 Months Ago
Fixed potential NRE in scoped weapon
6 Months Ago
M700: Can configure zoom levels per-level, first zoom level actually zooms in
6 Months Ago
Fixed "launching" text showing when adding a new project (and not launching it)
6 Months Ago
Anarchists outfit adjustments
6 Months Ago
Add DiscardCategories, DiscardSubcategories
6 Months Ago
Redone outfit system to use ClothingContainer - means we get to keep player's preferences then apply outfits on top. Toggle helmet off/on based on if we have a helmet Blood effect, sounds in player
6 Months Ago
Muzzle flash movement made local Hook in some code for headshot effects and sounds (with helmet variants)
6 Months Ago
Redone how muzzle flashes work
6 Months Ago
Holster your weapon on death so you can't shoot beyond the grave
6 Months Ago
Add muzzle attachment to both spaghelli models
6 Months Ago
Hook up muzzle flash to all the guns
6 Months Ago
Add RadioManager.PlayEnemyLeftSounds, PlayDeathSounds, turn them off for TDM
6 Months Ago
Plug in muzzle flash prefab
6 Months Ago
Fixed showing self marker
6 Months Ago
Validate toast instance NRE fix
6 Months Ago
TDM uses global voice since it's a casual mode
6 Months Ago
Hook in reload sounds for the USPs
6 Months Ago
Fix bullet impact sounds not playing at all
6 Months Ago
Move some stuff around, voices fill above weapon info component
6 Months Ago
Fixed recoil calculating spread BEFORE we shoot, causing the weapon's first shot to always be inaccurate
6 Months Ago
Adjust grenade surface to be less like a table tennis ball
6 Months Ago
Add voices UI
6 Months Ago
Update resource list
6 Months Ago
No need for this cache with new voice filter API No radio when dead
6 Months Ago
Implement voice filter, team voice filter
6 Months Ago
Always reset body, disable ragdoll when invisible for real
6 Months Ago
Try to style the dropdown options
6 Months Ago
Clear gamemode path when exiting playmode Adjust crosshair scaling again
6 Months Ago
Crosshair scales are more accurate now
6 Months Ago
Grenade scorch mark 🤯
6 Months Ago
Fixed melee damage NRE Messing around with markers again
6 Months Ago
For damage, pass hitbox tags instead of passing isHeadshot
6 Months Ago
Show infinity instead of nothing for ammo Fixed not being able to buy at game start, pre-round start
6 Months Ago
View bob is a range from 0 to 100 instead of 0 to 1
6 Months Ago
Added fall damage
6 Months Ago
Add viewbob client setting
6 Months Ago
Add support for ladder movement
6 Months Ago
Fixed friction not prioritizing air first
6 Months Ago
Add HealthComponent.IsGodMode Use @JasonO3D's blood splatters
6 Months Ago
Blood splatters on walls from gunshot wounds
6 Months Ago
Bit of cleaning Custom Grenade marker
6 Months Ago
Add marker panel more reliably
6 Months Ago
Fixed crosshair friendly trace including the wrong tags Rework marker system, don't iterate through all marker objects every frame, handle lifetime properly Expose separate friction and acceleration values for crouch, slow walk, etc Add hc1_debug_units, to see speed in units
6 Months Ago
Fixed weapon shoot traces including the player's collider.. this'll fix headshots Upped player movement speed, adjusted friction/accel
6 Months Ago
Get rid of "Status" category on radios, since it's done through the game loop automatically now
6 Months Ago
Scrap that, this is better logic that supports TKs
6 Months Ago
Don't play enemy left sounds if it's a TK
6 Months Ago
Integrate death sounds, two/one enemy left sounds played to killing team
6 Months Ago
sound-in, sound-out will target UI mixer if there is one (resolves #5583)
6 Months Ago
Recoil compliments spread now