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4,160 Commits over 884 Days - 0.20cph!

6 Months Ago
Fixed usp_sd references
6 Months Ago
Deploy sounds for guns
6 Months Ago
Fixed RoundStateDisplay error
6 Months Ago
Can't headshot with melee weapons
6 Months Ago
Assorted error fixes
6 Months Ago
Fixed w_usp reference?
6 Months Ago
Team chat is the default chat mode
6 Months Ago
Don't use grenade's rotation when spawning an explosion prefab
6 Months Ago
reduced text size of 'waiting for player's status text
6 Months Ago
Play radio sound for thrown grenades
6 Months Ago
Bug squashing - Fixed NREs in ScoreboardRow - Fixed another minimap NRE - Minimap NRE checks - SpectateSystem NRE fix
6 Months Ago
Adjust m700 hold position Stop running a bunch of player movement code for all remote players
6 Months Ago
PlayerRole style adjust
6 Months Ago
Remove MarkerFrame.Trace, replace it with MarkerFrame.MaxDistance, grenade markers fade out at a set distance
6 Months Ago
Add USP (SD) Adjust outline slightly
6 Months Ago
Fixed jank with grenade throwing
6 Months Ago
Further work on M700, balance pass, scope zoom NRE fixes, new sound Headshot damage is 2x instead of 1.5x
6 Months Ago
Make use of UseAnimGraph, removed Rigidbody from Player's body
6 Months Ago
Fixed another two possible errors
6 Months Ago
NRE fix in MeleeFunction
6 Months Ago
Fixed File not found (Marker.razor.scss)
6 Months Ago
Give everyone a defuse kit for now
6 Months Ago
OnPlayerKilled respects headshots, show headshot icon in kill feed Renamed teams, upped distance for all gun sounds
6 Months Ago
Moved kill feed
6 Months Ago
Camera marker fixes
6 Months Ago
Pass isHeadshot through damage events, crosshair reacts to kill shots, headshots
6 Months Ago
Removed code that was fucking weapon acquisition up (my bad)
6 Months Ago
Fixed bomb site A plant zone
6 Months Ago
C4 explode sound
6 Months Ago
Add grenade explode sound
6 Months Ago
Fixed minimap NRE for markers that aren't the player Fixed some pickup nuances Added HE grenade Fixed melee weapon NRE
6 Months Ago
Fix a few NREs
6 Months Ago
Add headshot damage multiplier if we hit a hitbox with head tag
6 Months Ago
Extremely basic player outfitter (https://files.facepunch.com/tony/1b3011b1/UcqVcxCTRX.png)
6 Months Ago
Add dev button to fill a game
6 Months Ago
Revert "Fixed door/usables not networking" This reverts commit c2dc6e6fe0a20469fb8f019b864abed7adcea5a6. Restore Sol's commit that was lost to the void
6 Months Ago
Fixed door/usables not networking
6 Months Ago
Fixed typo Fixed a fuckup with possession (hopefully)
6 Months Ago
Don't collide with dropped weapons, overlapping with weapon will try to pick it up
6 Months Ago
Only trigger hit marker if we caused the damage
6 Months Ago
Removed debug log
6 Months Ago
Don't produce effects if we're far enough away from them
6 Months Ago
Remove player collisions with ragdolls Limit weapon shooting effects to bullet trail & player blood, add blood impact sound
6 Months Ago
Show friendly players cash on scoreboard
6 Months Ago
Move the player's camera behind them on death Add EquipmentDropper, drops current weapon (assuming it can be dropped), and drops all specials (bomb) Add equipment dropper to bomb_defusal gamemode
6 Months Ago
Little code changes to improve non-owned possession Fixed another NRE Missed this code Noclip logic change
6 Months Ago
Fixed a collection of NREs
6 Months Ago
Fixed slow walk / crouch (looks like someone deleted the code)
6 Months Ago
Add radio stuff Integrate bomb planted, bomb defused, round won, round loss radio sounds
6 Months Ago
Order developer menu buttons by name