146,149 Commits over 4,413 Days - 1.38cph!

11 Days Ago
Updating m16 view model rig with new mesh
11 Days Ago
merge from iolines_shader_fix
11 Days Ago
Restored invisible wire material
11 Days Ago
Restored hose material colours
11 Days Ago
merge from main
11 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
11 Days Ago
merge from barrel_conveyor_fix
11 Days Ago
Fix barrels not showing up in conveyor filters since reskin support was added
11 Days Ago
tweaked central oak for better fit in market place near final splat painting
12 Days Ago
Merge from main
12 Days Ago
merge from optimize_deep_sea_texture -> main
12 Days Ago
Change deep sea height data from managed -> native array
12 Days Ago
Exterior lighting progress & related files
12 Days Ago
merge from iolines_shader_fix
12 Days Ago
Fixed remaining hose IO material still using the wire shader
12 Days Ago
merge from wallpaper_defaultskin_fix
12 Days Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
12 Days Ago
Russian roulette progress
12 Days Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
12 Days Ago
merge from optimize_generate_textures_alloc -> main
12 Days Ago
Fix VS putting the wrong class name
12 Days Ago
Add profiler samples
12 Days Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
12 Days Ago
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12 Days Ago
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12 Days Ago
lod baker: distinguish identical mesh names
12 Days Ago
merge from server_browser_description_loading_fix
12 Days Ago
Lighting prefabs
12 Days Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
12 Days Ago
Fixed scroll speed issues
12 Days Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
12 Days Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
12 Days Ago
updated 3p talking anim
12 Days Ago
cinematic animator updates
12 Days Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
12 Days Ago
industrial garage door; - colliders fix
12 Days Ago
Glass AR - blockout mesh, initial prefab setup
12 Days Ago
Update skinnable fileIDs
12 Days Ago
merge from fix_steam_nickname_team_cache -> main
12 Days Ago
Codegen
12 Days Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
12 Days Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
12 Days Ago
stool A, B , C, D col shape improvements
12 Days Ago
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12 Days Ago
merge from fix_prevent_building_monument_scale -> main
12 Days Ago
12 Days Ago
exported updated 3p jump north animation
12 Days Ago
Bunch more rework/refactor
12 Days Ago
Cherry picking commits from ai_recast_integration
12 Days Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't