140,998 Commits over 4,352 Days - 1.35cph!

9 Days Ago
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9 Days Ago
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9 Days Ago
Tin can alarm now has a slot for thrown weapons (grenade, molotov..) Triggering it throws the loaded explosive
9 Days Ago
fixed an offset on the socket male of the ladder hatch
9 Days Ago
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9 Days Ago
merge from main
9 Days Ago
Update: plug in our fork of UniTask - ecb0489 It has reduced allocations, but there are still some APIs that allocate Tests: unit tests pass
9 Days Ago
merge from waterwheel_deployable
9 Days Ago
Mark collision as readable, assign correct material
9 Days Ago
adding wall_tiles_mosaic blend mask material tweaks to mosaic tiles and more set dressing framing the entrance and rubble piles
9 Days Ago
Removed pooling for store page carousel buttons, can't work if not connected to a server
9 Days Ago
merge from igniter_power_fix
9 Days Ago
Igniter code cleanup
9 Days Ago
Merge from main
9 Days Ago
Fixed igniter working with 1 power instead of the required 2
9 Days Ago
Codegen (was missing an update for the io counter interaction)
9 Days Ago
F2 opens the old console (until we remove it)
9 Days Ago
Don't keep the copypaste menu active when closed
9 Days Ago
Removed UIEscapeCapture from the console input field so it doesnt capture escapes
9 Days Ago
merge from skinviewer_easter
9 Days Ago
merge from main
9 Days Ago
merge from new_console-ui/loadouts
9 Days Ago
Save current loadout button: creates a new loadout using your current inventory
9 Days Ago
Clamp borders at corners of cells
9 Days Ago
Codegen
9 Days Ago
merge from new_console-ui
9 Days Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
9 Days Ago
Merge from conveyor_min_fix
9 Days Ago
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
9 Days Ago
Fixed a case where conveyors would ignore the minimum field when transferring items if there were multiple filtered items being transferred Added a test for this case
10 Days Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
10 Days Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
10 Days Ago
Merge from main
10 Days Ago
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
10 Days Ago
First pass on recording new data into a track UI kinda functional
10 Days Ago
Add a few more preloaded error objects
10 Days Ago
- New error system - Can append errors together and update a total rather than spamming the same error repeatedly hiding everything else - Current max of 10 unique errors shown (always shows latest at top - Add convar to go back to the legacy error system (incase)
10 Days Ago
Merge from main
10 Days Ago
Codegen
10 Days Ago
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
10 Days Ago
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)
10 Days Ago
Re-enable engine ui2
10 Days Ago
UI design for a new error display (replace the wall of red text with something a little cleaner)
10 Days Ago
fix up armored ladder hatch sound implementation
10 Days Ago
Collectables network range adjustment: berry-green-collectable 256m -> 128m berry-black-collectable 256m -> 128m berry-blue-collectable 256m -> 128m berry-white-collectable 256m -> 128m berry-yellow-collectable 256m -> 128m berry-red-collectable 256m -> 128m driftwood_1 256m -> 128m driftwood_2 256m -> 128m driftwood_3 256m -> 128m driftwood_4 256m -> 128m driftwood_5 256m -> 128m deadlog_a 256m -> 128m deadlog_b 256m -> 128m deadlog_c 256m -> 128m Loot-Barrel-1 256m -> 128m Loot-Barrel-2 256m -> 128m Corn-Collectable 256m -> 128m Orchid-Collectable 256m -> 128m Potato-Collectable 256m -> 128m Pumpkin-Collectable 256m -> 128m Rose-Collectable 256m -> 128m Sunflower-Collectable 256m -> 128m Wheat-Collectable 256m -> 128m Wood-Collectable 256m -> 128m Trash-Pile-1 256m -> 128m
10 Days Ago
Merge from armored_ladder_hatch
10 Days Ago
Cleanup
10 Days Ago
Created a tool + context menu button on all BaseEntities to print out LOD culling range. This is useful so I can accurately set network range settings for a bunch of entities. For some things theres point networking to 256 if i can only be seen up to 100m etc.
10 Days Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
10 Days Ago
imported and assigned sounds for the armored ladder hatch