userTony Fergusoncancel

2,692 Commits over 670 Days - 0.17cph!

1 Year Ago
Get rid of null terminator in Lobby.SendChatString, it's not required in this case - this fixes party kick not working
1 Year Ago
Made jump sound 3D
1 Year Ago
Group cooldowns for shoot/secondary shoot mechanic
1 Year Ago
Added separate jump sound for double jump
1 Year Ago
Changed slide to be continuous
1 Year Ago
Add quick cooldown to Slide
1 Year Ago
Changed slide action to Duck
1 Year Ago
Removed ISingletonComponent from Shoot
1 Year Ago
Add SecondaryShoot component, Shotgun uses this. Not a fan of how it's written though
1 Year Ago
Adjusted player movement, fixed slide sound
1 Year Ago
snd_event_alignedbox: Fixed sound position lagging behind by one frame
1 Year Ago
Decreased MaxScore for now
1 Year Ago
Fixed colors not being set via TeamComponent
1 Year Ago
Basic scoring for TDM Fixed LastDamage never being set TDM: Show scores on HUD
1 Year Ago
Add VR check to set VR anchor
1 Year Ago
Fix for last month's engine refactor
1 Year Ago
Doh, fixed players not being moved to spawnpoints
1 Year Ago
Chatbox: Use Team color where applicable Update player list to match style Chat: Fixed messages without avatars getting squished Fixed NRE due to chat team check
1 Year Ago
Moved Camera updates to FrameSimulate, removed unnecessary DevCamera code
1 Year Ago
Create Gamemode.HudPanel if we have one, start on TDM Hud
1 Year Ago
New chatbox style https://files.facepunch.com/devultj/1b1611b1/sbox-dev_5C841eKQ0v.mp4
1 Year Ago
Changed Health / Armor Tick to 1 second instead of half a second
1 Year Ago
SegmentBar: Individually paint segments based on how far past maximum our current value is https://files.facepunch.com/devultj/1b1611b1/sbox-dev_rQS3FJ3top.png
1 Year Ago
Change MaxHealth to 100
1 Year Ago
Slowly Tick Health & Armor down if it's above the maximum
1 Year Ago
SegmentBars have a "supercharged" state if CurrentValue exceeds MaxValue
1 Year Ago
Reduced main hud footprint, added dividers - work on matching concept https://files.facepunch.com/devultj/1b1611b1/sbox-dev_56mjVVik7e.jpg
1 Year Ago
Updated colors to match concept
1 Year Ago
Set weapon icons, show weapon icon in HUD
1 Year Ago
Fixed case where you could not damage yourself with Friendly Fire off
1 Year Ago
Ceil armor value
1 Year Ago
Define Base SegmentBar color, use that in Razor to calculate gradients instead of hardcoding colors https://files.facepunch.com/devultj/1b1611b1/sbox-dev_kVh739fF5x.png There's probably a better way to do this..
1 Year Ago
Implement SegmentBar component Example: `<SegmentBar CurrentValue=@Dash.DashCount MaxValue=@Dash.MaxDashes Segments=@Dash.MaxDashes />` Set up SegmentBars for health, armor, dash count
1 Year Ago
Temporary display for teams on player list
1 Year Ago
Return no teams if we've not chosen a gamemdoe Add support to control friendly fire per-gamemode
1 Year Ago
Gamemode can provide us with a list of teams. Use it in TeamSystem
1 Year Ago
Add standard TeamSystem methods, ability to get count of clients + lowest occupied team Started work on Team Deathmatch
1 Year Ago
Reduce repetitive code, store current clothing entities and clear them out on setup
1 Year Ago
PlayerColor affects current clothing, and networks updates properly When TeamComponent's team changes, set the player color if we've got a player to match the team.
1 Year Ago
AllowMovement ignores camera input, so players can still look around if movement is disabled. Don't simulate controller mechanics if movement is disabled
1 Year Ago
Centered the chatbox for now
1 Year Ago
Add temporary gamemode info to the HUD https://files.facepunch.com/devultj/1b1411b1/sbox-dev_k5uR9xA9bd.jpg
1 Year Ago
Prepare TimeLeft / GameState labels for UI
1 Year Ago
Add wait when the game ends, we'll replace this with a map vote task when it exists.
1 Year Ago
Add Deathmatch gamemode
1 Year Ago
Create TeamComponent, Player accessor
1 Year Ago
Hook Gamemode OnPlayerKilled & PostPlayerKilled up - set default life state to Respawning on death Give gamemode spawnpoint decisions Run gamemode buildinput so we can disallow movement at the gamemode level Fixed MoveToSpawnpoint running twice, hook up PlayerLoadout so gamemodes can define custom loadouts Hook up Gamemode.AllowDamage Hook up OnClientJoined, OnClientDisconnected
1 Year Ago
Created Gamemode Entity, initialize gamemode if found / convar is set
1 Year Ago
Glow.Material made into a property, get rid of the Error List warning
1 Year Ago
Style adjustments to PartyDeck, give a crown to the current party owner, add horizontal padding to player-info