userTony Fergusoncancel

3,933 Commits over 823 Days - 0.20cph!

1 Year Ago
Demonstrate reference issue with BaseNetworkables
1 Year Ago
Aim state cleanup Sort scoreboard teams by score
1 Year Ago
Fixed GetLocation returning something empty
1 Year Ago
Launcher: when adding local game config, append game ident with #local, fixes not loading into the correct games
1 Year Ago
Restyled enemy player hud marker https://files.facepunch.com/devultj/1b1711b1/sbox_00EOdn9zVc.jpg
1 Year Ago
Aligned R870 aim position properly to screen center
1 Year Ago
Removed unused UI elements
1 Year Ago
Can't shoot while holstering/deploying a weapon
1 Year Ago
Can aim down sights with R870 shotgun
1 Year Ago
Add Weapon.GetFireRate, burst mode has its own fire rate, balanced some burst mode guns
1 Year Ago
Hide and update FireModes panel when life state changes
1 Year Ago
Firemodes panel rewritten in razor, fixed layout bugs
1 Year Ago
Launcher: first draft for selecting addons for game configurations https://files.facepunch.com/devultj/1b1611b1/sbox_pbcF7SRE4R.mp4
1 Year Ago
Add Client.IsFriend
1 Year Ago
Update Water and VoxelChunk to use tags
1 Year Ago
Refactor DamageInfo to use tags instead of flags - Obsolete DamageFlags, DamageInfo.Flags, DamageInfo.WithFlag, DamageInfo.Explosion - Add DamageInfo.FromExplosion, DamageInfo.WithTag, DamageInfo.HasTag - Replaced all obsolete flag usage with new tag usage
1 Year Ago
Use generic loadouts, span them properly
1 Year Ago
Record multi kill stats, we can show these later
1 Year Ago
Send multi kills to other players
1 Year Ago
Fixed kill feed not displaying
1 Year Ago
Add Double Kill, Triple Kill, Quad Kill awards
1 Year Ago
Balanced weapons effective ranges
1 Year Ago
Add max effective bullet range, scale down damage based on range
1 Year Ago
Loadout selector can be accessed with InputButton.Menu
1 Year Ago
Proper exit animation for Loadout selection screen
1 Year Ago
Bullshit loadout selector system, can define match loadouts, and if custom loadouts are allowed https://files.facepunch.com/devultj/1b0911b1/sbox-dev_YzucftduVC.mp4
1 Year Ago
Update loadout panel if current loadout changes
1 Year Ago
Create WeaponPanel component, use it for LoadoutPanel
1 Year Ago
Add basic door slamming mechanic https://files.facepunch.com/devultj/1b0911b1/sbox-dev_oIXVmWjPhQ.mp4
1 Year Ago
Have to be aiming to try to start mount
1 Year Ago
Redo mounting mechanic, actually perform recoil reduction while it's active
1 Year Ago
Players don't collide with one-another
1 Year Ago
Always make newly picked up weapon active
1 Year Ago
Fixed being able to jump immediately after sliding to gain a large speed boost
1 Year Ago
Don't slide when not sprinting, tacsprint gives a speed boost when sliding
1 Year Ago
Work on more spectator support
1 Year Ago
Use DelayRealtimeSeconds for team display decay task
1 Year Ago
Slow timescale when game is over, add UI state for if the game is a draw
1 Year Ago
Added hud visibility states, restyled game win/lose https://files.facepunch.com/devultj/1b0811b1/sbox-dev_ZgnbQefjZS.jpg https://files.facepunch.com/devultj/1b0811b1/sbox-dev_fUQhnWuUsy.jpg
1 Year Ago
Add WinningTeamDisplay UI element
1 Year Ago
Aiming down sights is snappier
1 Year Ago
Fixed MP5 laser, only use laser aim offsets if they're not zero'd
1 Year Ago
Properly fix NRE for crosshair render on death Adjusted Revolver recoil, add MP5 & R870 loadouts
1 Year Ago
Default the gamemode to Kill Confirmed for now
1 Year Ago
Properly clear all player stats on game restart
1 Year Ago
Update scoreboard row when kills / deaths / score changes
1 Year Ago
Group Experience entries https://files.facepunch.com/devultj/1b0711b1/sbox-dev_sdpBFKWh2U.mp4
1 Year Ago
Play a particle effect when destroying dogtag
1 Year Ago
Hooked up dogtag particle to DogtagEntity
1 Year Ago
Add experience hints, add kill confirm / deny awards