4,162 Commits over 884 Days - 0.20cph!
Interpolate EyeHeight, use EyeHeight when calculating character's BBox. Means players can duck through crawl spaces, windows, etc.
Remove Menu bind for LoadoutSelector
Add jump windup, with first-draft jump camera modifier https://files.facepunch.com/devultj/1b0411b1/sbox-dev_9AKRGnGVGq.mp4
Blend airLerp based on if you're aiming down sights. This still doesn't feel right, though.
Apply yaw / roll offset to viewmodel when walking sideways
Add runtime addon - which when you touch it, tries to see if you're Sandbox.Player type. Use Sandbox to test this out.
Add linear gradient behind buttons on SpawnOverview
Changed Spawn Overview style to match Lewis' concept a bit more
Added CameraModifier.OnRemove
Fixed NRE when suiciding
Added WeaponDefinition.DeployTime, can switch weapon while reloading again
Killed obsolete hitbox code, replaced with hitbox tags
Replace tools addon usage of Utility.RunCommand
Delete Obsolete methods and variables related to Hitbox bones / groups
Removed Sandbox.Hooks obsolete code
Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage
Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game)
Removed SteamVRImport as it was unused
Removed SteamVRImport as it was unused
Removed Sandbox.Hooks obsolete code
Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage
Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game)
Delete Obsolete methods and variables related to Hitbox bones / groups
Add a bunch of announcer events for kill streaks / first blood
Conquest: Added an intro sound to when the actual game starts. It might be a little too much.
Add sound when taking bullet damage
Conquest: Add round countdown sound
Add sound for when using the ammo crates
Add scaled heartbeat sound when low on HP, fixed NRE when being murdered by fire
Eliminated extra spread from MP5
Remove lobby state stuff from chatbox, add history
When focusing on capture points, make their markers less intrusive
Adjusted Revolver aim position, the idle animation sucks though
Show glow on usable entities https://files.facepunch.com/devultj/1b3011b1/sbox-dev_9SyivSPkGX.mp4
Scale mouse sensitivity down while aiming down sights
AKM received a small nerf to try to bring it in line with other weapons
Increased F1 FAMAS base damage to match
Doubled R870 damage
Decreased Revolver's fire rate, as right now it's ridiculous
Moved MinimumPlayers into Gamemode, no need to copy/paste this across game-types
Kill sliding effects code as it's shit and barely works
Need 4 people to start Conquest game. Refactor this soon
Removed spawnoverview border
Can only bash down doors if it's closed / closing
Upped slide camera strength
Upped walk bob, scaled walk bob down if sliding
Trying to find out why ADS is laggy at high ping
When looking at the sky / the ground, ViewModel rotation offset gets disabled when aiming
Upgrade Works to use NET 7 in an attempt to fix API Reference errors
Fixed ViewModel avoidance trace hitting world triggers
Updated to .NET 7.0 and C#11
Please update Visual Studio if you're experiencing issues with it. Read more about what's new here: https://devblogs.microsoft.com/dotnet/announcing-dotnet-7/
Define Channel in DotnetInstaller script
Add remaining missing binaries
Change UpdateDotnet channel
Testing .NET 7.0 + CSharp LanguageVersion 11
Use CSharp11 in our CodeGen tests
Use CSharp11 in our CodeGen tests
Fixed bounds calculation for GunfightSpawnVolume
Cleaned up loadout randomization