userTony Fergusoncancel

4,162 Commits over 884 Days - 0.20cph!

1 Year Ago
Interpolate EyeHeight, use EyeHeight when calculating character's BBox. Means players can duck through crawl spaces, windows, etc.
1 Year Ago
Remove Menu bind for LoadoutSelector
1 Year Ago
Add jump windup, with first-draft jump camera modifier https://files.facepunch.com/devultj/1b0411b1/sbox-dev_9AKRGnGVGq.mp4
1 Year Ago
Blend airLerp based on if you're aiming down sights. This still doesn't feel right, though.
1 Year Ago
Apply yaw / roll offset to viewmodel when walking sideways
1 Year Ago
Add runtime addon - which when you touch it, tries to see if you're Sandbox.Player type. Use Sandbox to test this out.
1 Year Ago
Add linear gradient behind buttons on SpawnOverview
1 Year Ago
Changed Spawn Overview style to match Lewis' concept a bit more
1 Year Ago
Added CameraModifier.OnRemove Fixed NRE when suiciding
1 Year Ago
Added WeaponDefinition.DeployTime, can switch weapon while reloading again
1 Year Ago
Killed obsolete hitbox code, replaced with hitbox tags
1 Year Ago
1 Year Ago
Replace tools addon usage of Utility.RunCommand
1 Year Ago
Delete Obsolete methods and variables related to Hitbox bones / groups Removed Sandbox.Hooks obsolete code Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game)
1 Year Ago
Removed SteamVRImport as it was unused
1 Year Ago
Removed SteamVRImport as it was unused
1 Year Ago
Removed Sandbox.Hooks obsolete code Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game)
1 Year Ago
Delete Obsolete methods and variables related to Hitbox bones / groups
1 Year Ago
Test: Turn off reverb
1 Year Ago
Add a bunch of announcer events for kill streaks / first blood
1 Year Ago
Conquest: Added an intro sound to when the actual game starts. It might be a little too much.
1 Year Ago
Add sound when taking bullet damage
1 Year Ago
New 1911 sounds
1 Year Ago
New AKM sounds
1 Year Ago
Added Kill sound
1 Year Ago
Add weapon deploy sounds
1 Year Ago
Conquest: Add round countdown sound Add sound for when using the ammo crates Add scaled heartbeat sound when low on HP, fixed NRE when being murdered by fire
1 Year Ago
Add some base spread
1 Year Ago
Eliminated extra spread from MP5
1 Year Ago
Remove lobby state stuff from chatbox, add history
1 Year Ago
When focusing on capture points, make their markers less intrusive
1 Year Ago
Adjusted Revolver aim position, the idle animation sucks though
1 Year Ago
Show glow on usable entities https://files.facepunch.com/devultj/1b3011b1/sbox-dev_9SyivSPkGX.mp4
1 Year Ago
Scale mouse sensitivity down while aiming down sights
1 Year Ago
AKM received a small nerf to try to bring it in line with other weapons Increased F1 FAMAS base damage to match Doubled R870 damage Decreased Revolver's fire rate, as right now it's ridiculous
1 Year Ago
Moved MinimumPlayers into Gamemode, no need to copy/paste this across game-types Kill sliding effects code as it's shit and barely works
1 Year Ago
Need 4 people to start Conquest game. Refactor this soon
1 Year Ago
Removed spawnoverview border
1 Year Ago
Can only bash down doors if it's closed / closing
1 Year Ago
Upped slide camera strength Upped walk bob, scaled walk bob down if sliding Trying to find out why ADS is laggy at high ping
1 Year Ago
When looking at the sky / the ground, ViewModel rotation offset gets disabled when aiming
1 Year Ago
Upgrade Works to use NET 7 in an attempt to fix API Reference errors
1 Year Ago
Fixed ViewModel avoidance trace hitting world triggers
1 Year Ago
Updated to .NET 7.0 and C#11 Please update Visual Studio if you're experiencing issues with it. Read more about what's new here: https://devblogs.microsoft.com/dotnet/announcing-dotnet-7/
1 Year Ago
Define Channel in DotnetInstaller script Add remaining missing binaries
1 Year Ago
Change UpdateDotnet channel
1 Year Ago
Testing .NET 7.0 + CSharp LanguageVersion 11 Use CSharp11 in our CodeGen tests
1 Year Ago
Use CSharp11 in our CodeGen tests
1 Year Ago
Fixed bounds calculation for GunfightSpawnVolume
1 Year Ago
Cleaned up loadout randomization