userTony Fergusoncancel

4,162 Commits over 884 Days - 0.20cph!

1 Year Ago
Tentative fix for camera fov being applied wrongly applied on other clients
1 Year Ago
Use s&box preference for FOV, don't switch space to vertical
1 Year Ago
Asset recompile
1 Year Ago
Launcher: docs, code cleanup DamageInfo: docs, add HasAnyTag, HasAllTags
1 Year Ago
Add DamageInfo.WithTags, resolves sboxgame/issues/issues/2698
1 Year Ago
Obsolete Game.IsToolsMode, Game.IsToolsEnabled, add Game.IsEditor
1 Year Ago
Removed PingSystem
1 Year Ago
Additional pain fixes, in prep for backporting fps sample
1 Year Ago
Fixed chatbox style warning
1 Year Ago
Editor: Fixed not being able to upload maps to asset.party
1 Year Ago
Make a copy of an Entity's components before clearing them out, fixes collection modified error from deleting a component from within another component.
1 Year Ago
UI2: Fixed bug introduced by my length parse fix, where border-image style would fail Add SetBorderImage test so that can't fall through the cracks again
1 Year Ago
UI2: Fixed length parse fail for ending parenthesis, fixes "lighten/darken(#fff, 20%)" Added more ColorParse tests, darken without spaces, and darken( mix )
1 Year Ago
Sorted out some XML documentation warnings
1 Year Ago
Fixed chat input getting stomped before submitting a message
1 Year Ago
Clear out chat text on manual close
1 Year Ago
Add new chatbox in razor
1 Year Ago
API update, minor cleanup
1 Year Ago
Experimenting with new Chatbox w/ history https://files.facepunch.com/devultj/1b2711b1/sbox-dev_94lfCQ6Xir.jpg
1 Year Ago
Don't group identical console messages with different loggers
1 Year Ago
Made DamageInfo.Tags public
1 Year Ago
"getpos" runs clientside, uses Camera.Position, Camera.Rotation - fixes inaccurate values being reported. Removed cl_showpos
1 Year Ago
Re-added missing functionality from Player
1 Year Ago
Use controller's eye height for AimRay Simulate Animations correctly
1 Year Ago
Fixed FOV not being reset properly
1 Year Ago
Stage one, got everything compiling
1 Year Ago
Local.PlayerId -> Local.SteamId
1 Year Ago
Local.PlayerId -> Local.SteamId
1 Year Ago
Get rid of DuckMechanic bbox testing for now, it's shit
1 Year Ago
Delete PickupFeed
1 Year Ago
Removed a bunch of old UI elements, fixed up VoiceList so you can tell who's talking
1 Year Ago
Hide Crosshair while aiming. Group Crosshair with main game HUD elements, so it'll fade out when the game asks.
1 Year Ago
Don't set vault sound volume
1 Year Ago
Character can move again
1 Year Ago
Fixed not being able to look at stuff, as well as hooked up cursor direction / origin for abilities
1 Year Ago
Removed Sandbox.Hooks obsolete code Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game) Replace tools addon usage of Utility.RunCommand
1 Year Ago
Boomer compiles again, crosshairs are temporarily gone, as is score submission and a specific DebugOverlay
1 Year Ago
We're compiling again
1 Year Ago
Update MapList
1 Year Ago
Rip the bandaid off and stop looking for "GameSettings" meta, only "PackageSettings"
1 Year Ago
Update empty repro template with new Input API
1 Year Ago
Update ProjectConfig.Ident MinLength to 2
1 Year Ago
Work in progress UI2 Crosshair replacement
1 Year Ago
Updated game.minimal template to fix Input so people creating new projects won't be greeted with errors
1 Year Ago
Fixed NRE caused on death from GunfightWeapon.BuildInput
1 Year Ago
Replicate gunfight_gamemode cvar
1 Year Ago
Fixed server not correctly setting correct values for game settings
1 Year Ago
Sprint viewbob and start of sliding roll Allow aiming while crouching, lower the viewmodel a bit while moving Sliding roll, cooler slide mechanic Slide sound Don't sprint while crouching that's silly, and enable firing while sliding Nice sprint viewmodel bob Change sliding offsets ADS should feel instant Cleanup mechanic, give hint that view changes should be handled by mechanic Much better vaulting mechanic Check stuck when activating vaulting, add better checks for that, also dot to movment wish direction (not actual velocity) should be positive to that vector Slide further if we are aiming down sights, feels much better, also do view offsetting if we are aiming down Merge pull request #7 from Facepunch/better-feeling-movement
1 Year Ago
Allow to add non-forbidden headers to Http requests, we should replace this whole class soon
1 Year Ago
Test above space if the player tries to stop ducking, so they don't get stuck