4,162 Commits over 884 Days - 0.20cph!
Tentative fix for camera fov being applied wrongly applied on other clients
Use s&box preference for FOV, don't switch space to vertical
Launcher: docs, code cleanup
DamageInfo: docs, add HasAnyTag, HasAllTags
Add DamageInfo.WithTags, resolves sboxgame/issues/issues/2698
Obsolete Game.IsToolsMode, Game.IsToolsEnabled, add Game.IsEditor
Additional pain fixes, in prep for backporting fps sample
Fixed chatbox style warning
Editor: Fixed not being able to upload maps to asset.party
Make a copy of an Entity's components before clearing them out, fixes collection modified error from deleting a component from within another component.
UI2: Fixed bug introduced by my length parse fix, where border-image style would fail
Add SetBorderImage test so that can't fall through the cracks again
UI2: Fixed length parse fail for ending parenthesis, fixes "lighten/darken(#fff, 20%)"
Added more ColorParse tests, darken without spaces, and darken( mix )
Sorted out some XML documentation warnings
Fixed chat input getting stomped before submitting a message
Clear out chat text on manual close
API update, minor cleanup
Experimenting with new Chatbox w/ history
https://files.facepunch.com/devultj/1b2711b1/sbox-dev_94lfCQ6Xir.jpg
Don't group identical console messages with different loggers
Made DamageInfo.Tags public
"getpos" runs clientside, uses Camera.Position, Camera.Rotation - fixes inaccurate values being reported. Removed cl_showpos
Re-added missing functionality from Player
Use controller's eye height for AimRay
Simulate Animations correctly
Fixed FOV not being reset properly
Stage one, got everything compiling
Local.PlayerId -> Local.SteamId
Local.PlayerId -> Local.SteamId
Get rid of DuckMechanic bbox testing for now, it's shit
Removed a bunch of old UI elements, fixed up VoiceList so you can tell who's talking
Hide Crosshair while aiming. Group Crosshair with main game HUD elements, so it'll fade out when the game asks.
Don't set vault sound volume
Fixed not being able to look at stuff, as well as hooked up cursor direction / origin for abilities
Removed Sandbox.Hooks obsolete code
Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage
Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game)
Replace tools addon usage of Utility.RunCommand
Boomer compiles again, crosshairs are temporarily gone, as is score submission and a specific DebugOverlay
Rip the bandaid off and stop looking for "GameSettings" meta, only "PackageSettings"
Update empty repro template with new Input API
Update ProjectConfig.Ident MinLength to 2
Work in progress UI2 Crosshair replacement
Updated game.minimal template to fix Input so people creating new projects won't be greeted with errors
Fixed NRE caused on death from GunfightWeapon.BuildInput
Replicate gunfight_gamemode cvar
Fixed server not correctly setting correct values for game settings
Sprint viewbob and start of sliding roll
Allow aiming while crouching, lower the viewmodel a bit while moving
Sliding roll, cooler slide mechanic
Slide sound
Don't sprint while crouching that's silly, and enable firing while sliding
Nice sprint viewmodel bob
Change sliding offsets
ADS should feel instant
Cleanup mechanic, give hint that view changes should be handled by mechanic
Much better vaulting mechanic
Check stuck when activating vaulting, add better checks for that, also dot to movment wish direction (not actual velocity) should be positive to that vector
Slide further if we are aiming down sights, feels much better, also do view offsetting if we are aiming down
Merge pull request #7 from Facepunch/better-feeling-movement
Allow to add non-forbidden headers to Http requests, we should replace this whole class soon
Test above space if the player tries to stop ducking, so they don't get stuck