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6,061 Commits over 4,260 Days - 0.06cph!

3 Years Ago
server cull tag to stairs landing art in respective prefabs
3 Years Ago
gingerbread wall frame and floor frames models
3 Years Ago
gingerbread building skin models/LODs Gibs and colliders
3 Years Ago
large and small planters deploy volume tweak
3 Years Ago
oilrigs S2P
3 Years Ago
Changed the fire exhaust on oilrig_small to v2.1 to be identical to large oil Tweaked smoke stack emitters positions slightly
3 Years Ago
filled codelock backfaces
3 Years Ago
Fixed cargoship light fixtures materials
3 Years Ago
ferry terminal S2P
3 Years Ago
tweaked the splat mask on ferry terminal to blend correctly
3 Years Ago
harbors s2p
3 Years Ago
misc tweaks and fixes to the harbor_2 loot spawns
3 Years Ago
loose mats that were not committed
3 Years Ago
loose mats that were not committed
3 Years Ago
merge from art generic props
3 Years Ago
merge from main
3 Years Ago
Merge from quarry_desployable_refresh
3 Years Ago
Mining quarries monuments S2P
3 Years Ago
S2P mining quarry monuments
3 Years Ago
S2P monuments containing pumpjacks
3 Years Ago
trainyard tweaks
3 Years Ago
3 Years Ago
3 Years Ago
Building grade skin components added to blocks prefabs for frontier skin
3 Years Ago
frontier skin building grade
3 Years Ago
roof.triangle.up.top.line conditional
3 Years Ago
conditional prefabs linkage pass
3 Years Ago
save for asset zoo
3 Years Ago
gibs linkage pass
3 Years Ago
colliders linkage pass
3 Years Ago
frontier wall and floor frames models and prefabs
3 Years Ago
Core building prefabs for frontier skin
3 Years Ago
some pivot offsets fixes
3 Years Ago
frontier convex roofs re-export
3 Years Ago
fixed some netting collision between armor/basket fixed incorrect metal albedo in LOD bake
3 Years Ago
HAB armor prefab with client/server distinction for colliders
3 Years Ago
manifest
3 Years Ago
specific collider mesh for HAB door
3 Years Ago
HAB armor files
3 Years Ago
convex roof corners fix
3 Years Ago
merge from main
3 Years Ago
Added necessary backfaces to sheet metal roofs after the material was set to backface culling on, to prevent peeking
3 Years Ago
frontier skin models / gibs / colliders and texture atlases
3 Years Ago
merge from main
3 Years Ago
Fixed thatched wall by roof side Z-fighting when placed side by side
3 Years Ago
softened side conditional colliders of brick roof to avoid block
3 Years Ago
fixed missing base color in a couple of materials
3 Years Ago
Added missing ambient light to festive garland window
3 Years Ago
fix for ramp/steps blocker
3 Years Ago
collision update