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5,400 Commits over 3,592 Days - 0.06cph!

3 Years Ago
Temperate cliffs - more accurate colliders
3 Years Ago
Compound - repainted building topology
3 Years Ago
baked in some road topology inside the sphere_tank monument to prevent cliffs spawning in the transition area
3 Years Ago
debug scenes
3 Years Ago
Much needed polish to cliffmicro and cliffmicro arid terrain anchors
3 Years Ago
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3 Years Ago
Smoother terrain blend map for Bandit town Added water culling necessary script but kept them disabled for now as they are not working as intended in swamps
3 Years Ago
Made dirt trails more visible in Snow biome - terrain config
3 Years Ago
Slight tweaks to PlaceCliff setup in World Setup Updated procmap_debug level
3 Years Ago
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
3 Years Ago
Scene 2 Prefab
3 Years Ago
bumping up snow ore population density
3 Years Ago
fixed offset on xmas door garland
3 Years Ago
tugboat LOD distances set back to what they were before
3 Years Ago
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
3 Years Ago
Improved placement of PlayerDetection gizmo at sat dish
3 Years Ago
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
3 Years Ago
fixed incorrect walkways shadow mode
3 Years Ago
Use lower LOD for shadow proxies on sphere tank and walkways
3 Years Ago
sheet metal covers shadow caster material uses alpha mask
3 Years Ago
Use lower LOD for shadow proxies in pipelines
3 Years Ago
Use lower LOD for shadow proxies in sewer tunnels
3 Years Ago
re-applied #60966
3 Years Ago
merge from biome_dependant_foliage
3 Years Ago
Scene to prefab - prefabs only
3 Years Ago
Saplings biome variant prefabs
3 Years Ago
combing monuments for severed prefab links for foliage
3 Years Ago
Scene to prefab - prefabs only
3 Years Ago
3 Years Ago
Snowy variants for LS, Harbors, Trainyard, Powerplant ground meshes
3 Years Ago
snow variants of the 'office' exterior planters
3 Years Ago
overgrowth prefabs shadow proxies use a simpler material
3 Years Ago
Tundra specific foliage spawner for procmap roads
3 Years Ago
snow variants were using the wrong material leading to visual diff with the biome
3 Years Ago
junkpiles use temperate foliage by default as they are not static
3 Years Ago
Adding back thatched_b textures
3 Years Ago
Scene 2 Prefab - prefabs only
3 Years Ago
Applied Biome Visuals script to overgrowth foliage prefabs
3 Years Ago
3 Years Ago
Decluttering
3 Years Ago
Texture sizes
3 Years Ago
Fixed difference between main and backport caves terrain anchors
3 Years Ago
Deleting some large unused greybox models
3 Years Ago
Texture sizes
3 Years Ago
Removing unused textures from generic textures folder