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5,400 Commits over 3,592 Days - 0.06cph!

3 Years Ago
deleting old supply drop textures
3 Years Ago
turns out there were more xmas prefabs to update
3 Years Ago
removing the odd ones that shouldn't be there but keep coming back
3 Years Ago
Reduced some texture sizes Removed some unused textures left
3 Years Ago
Disabled bonus game on pine_sapling_a to _d
3 Years Ago
Scene2Prefab - prefabs only
3 Years Ago
Re-painted topologies in some monuments to define inner trails as roads Fixed stables enclosures not having grass in them
3 Years Ago
Remapped Festive door wreath, Door and window xmas deco
3 Years Ago
Remapped the Xmas tree models to use the tree pine texture sheet
3 Years Ago
a bunch of fixes for Dome/SatDish
3 Years Ago
Simpler material for LS terrain hill meshes
3 Years Ago
Preventing giant excavator terrain from flooding
3 Years Ago
Removed a cliff you could sometimes get under at WTP Projector light at stables_b optimizations
3 Years Ago
Better road collision detection on some of the cliffs prefabs
3 Years Ago
nudging static windmill slightly in bandit town (vanes clipping)
3 Years Ago
merge from bandit town optims
3 Years Ago
fixed the shadow caster source for the dredge body prefab
3 Years Ago
LOD distance tweaks to swamp cabins a few fixes and placement polish
3 Years Ago
Swamp cabins final models/prefabs Updated scenes
3 Years Ago
progress backup - vertex painting
3 Years Ago
extra cabin material colors streamlining lighting lantern on a post now uses its LODs...
3 Years Ago
Bandit town level optimization first pass First pass on new cabin models - decluttered set dressing a notch
3 Years Ago
scene 2 prefab - prefabs only
3 Years Ago
Greatly reduced small rock clutter density in all biomes and especially snow biome Reduced max scale as well
3 Years Ago
Fixed powerplant cooling tower ladder issue Fixed stables road points not all being set to trail
3 Years Ago
merge from volumetric light beam fix
3 Years Ago
scene 2 prefab all - prefabs only
3 Years Ago
Optimizing Distance flares culling distances
3 Years Ago
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3 Years Ago
Tundra variants of overgrowth grasses
3 Years Ago
scene 2 prefab all - prefabs only
3 Years Ago
merge from bugfixes
3 Years Ago
Selective Scene2Prefab
3 Years Ago
Repainted LS splats Most monuments now dont export grass splat to give way to snow or sand in respective biomes Removed forest toplogy from bandit town, and reduced swamp topology surface
3 Years Ago
Caves terrain alpha map polish, draw distance overrides for a few surface visible tunnel segments to avoid seeing under terrain
3 Years Ago
sand decals review
3 Years Ago
River source prefab improvements Improved how wide it covers the water mesh Added vertical padding for edge cases where it may spawn on the edge of a cliff or highly uneven terrain Added some detail and particle effects
3 Years Ago
Scene2Prefab - prefabs only
3 Years Ago
some more cliffs topology collision detection tweaks
3 Years Ago
Additional checks added to cliffs to avoid collisions with roads from the top of cliffs Fixed sewer drain prefabs missing the water volumes necessary to avoid water in procgen monuments (if you need variants, make prefabs variants please) Satellite dish - some more colliders love as we now use models in positions that are not so vanilla anymore Moved the Satellite dish recycler to a more protected area of the level to make use of it safer More powerplant puzzle cable accuracy Total redo of swamp hero trees colliders
3 Years Ago
removed a stray ladder volume at WTP
3 Years Ago
merge from backport branch
3 Years Ago
prefab files for the new model variants
3 Years Ago
snow and arid overgrowth grass prefabs
3 Years Ago
early work on biome specific overgrowth meshes
3 Years Ago
changed one of the rock clutter prefab distances being too far culling
3 Years Ago
merge from bugfix
3 Years Ago
Scene2Prefab - prefabs only
3 Years Ago
Cleanup - missed files