5,774 Commits over 3,804 Days - 0.06cph!
Updated arctic garage models and prefab (LODs and colliders) Door still static placeholder, animated entity incoming
Adding work in progress garage
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FIxing a 0.1 offset on square ladder hatch prefab
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Fixing brick foundation walls drawing with 3m negative offset
Adding light sources to heaters
Adding set of electric heaters - models/prefabs/texture files
More accurate terrain triggers for the sewers chimneys connecting to ground level in MT
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Building brick skin prefabs setup - start
Building brick skin LODs/Gibs/Colliders files
Building brick skin models progress
Building brick skin preview models - pre-LODs
Removing previous iteration files
Fixed misplaced rock LODs in excavator monument
Building brick skin atlas and material
Removing sitting at sofas and chairs in dwellings - not enough space to work properly in all scenarios
Dressing fixes to account for new terrain
Initial shift of 80m in X,Z
Shift of relevant terrain data maps
tweaked AI Obstacle volumes in dwelling single I
Fixed mess hall tables mountable when flipped upside down
Fixed a small gap in armored door double's hatch
Fixed armored door inconsistent hatch LODs behaviour
Fixed bonkers AO map on wooden doors gibs
Fixed foundation.steps.stone wrong gibs assigned
Blocked double jump through gas station extension ceiling
Fixed Player IO ent button LODs kicking in way too soon - switched to rendererLOD for more control
Fixed floating decor in water_well_a
Fixed grass missing in front of supermarket
Fixed floating electric wire at stables_a
Fixed missing keypad on compound farming vending machine