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5,811 Commits over 4,018 Days - 0.06cph!

3 Years Ago
revamped plywood texture for SC skin - brighter, more familiar with metal tier all inside walls get colour
3 Years Ago
re-added belt collider
3 Years Ago
merge from main
3 Years Ago
Updating quarry deployable static and fixing materials Updated hardpoints, added engine collider, removed track mesh collisions as dynamic colliders need to be assigned to the bones Re-organized prefab a little for clarity
3 Years Ago
fixed roof conditional top line offset fixed some conditionals draw distances alongside it
3 Years Ago
made foundation.steps of SC skin last lod to be see through between steps
3 Years Ago
phys material change
3 Years Ago
fixed block.stair.simple of SC skin last lod to be see through between steps
3 Years Ago
assigned surface type to SC skin gibs
3 Years Ago
removing unused gibs
3 Years Ago
fixed incorrect gibs on foundation.metal
3 Years Ago
foundation wall thinner to allow deployables better fit from stone > SC skin enabled color option on Door frame, Spiral triangle stairs, Spiral square stairs, Triangle floor frame, Square floor frame, regular stairs
3 Years Ago
checkin desk files for Isaac
3 Years Ago
precision tweaks to roof triangle up collider
3 Years Ago
fixed concave conditional lookup being hooked up with a convex piece
3 Years Ago
removed offset in SC triangle.down prefab
3 Years Ago
removed offset in SC triangle.down prefab
3 Years Ago
Fixed potato graphics metalness issue on SC material
3 Years Ago
fixed jittery SC foundation steps
3 Years Ago
more accurate colliders for SC floors
3 Years Ago
changed import settings on collider meshes for SC skin
3 Years Ago
fixed offset in SC triangle.spiral prefabs
3 Years Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
3 Years Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
3 Years Ago
fixed SC floor frames gibs assignment
3 Years Ago
fixed SC foundation hole nexto adjacent tiers
3 Years Ago
eliminating gap between roof and wall from LOD2
3 Years Ago
fixed regression disabling tint on shipping container material
3 Years Ago
visually different softside for SC wall.half
3 Years Ago
ferry terminal now spawns on procmap alongside harbors
3 Years Ago
decals fix on ferry terminal building
3 Years Ago
merge from main
3 Years Ago
backup
3 Years Ago
tweaked tintset value to fluctuate more fixed vertex alpha being wrong on wall_low LOD0
3 Years Ago
combing shipping container skin prefabs for left over fixes fixed gibs bounds and overrides, incorrect surface types, checked layers
3 Years Ago
merge from main
3 Years Ago
fixing some roof top line prefab issues with shipping container skin
3 Years Ago
terrain config colors tweaks
3 Years Ago
tweak
3 Years Ago
tweaks and levels
3 Years Ago
raised lava surface fx a notch
3 Years Ago
bespoke prefabs for lava rock formations
3 Years Ago
improved procedural roads biome tint maps to cope better with extreme biomes albedos like lava biome
3 Years Ago
lava biome polish
3 Years Ago
terrain biome transitions fixes spawn pops particle fx on lava lake
3 Years Ago
fixed seam in lava pond
3 Years Ago
cherry picking 80238 refraction shader fix
3 Years Ago
caldera_fast test level running empty procmap stack fixed surface types for lava bergs/shore meshes removed palms trees/cacti from lava biome spawn populations
3 Years Ago
backup
3 Years Ago
resources and biome polish