userVincentcancel
reporust_rebootcancel

5,400 Commits over 3,592 Days - 0.06cph!

3 Years Ago
Water treatment plant's bag of fixes
3 Years Ago
trainyard bugfixes
3 Years Ago
re-applying shadow proxies to fridge/poker tables prefabs
3 Years Ago
Bandit camp scene2prefab
3 Years Ago
re-installing bandit camp changes 2 out of 2
3 Years Ago
re-installing bandit camp changes 1 out of 2
3 Years Ago
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
3 Years Ago
supermarket - fixed floating props galore improved the collider of the truck wreck greatly
3 Years Ago
Harbor_1 tweaks Red train crane prefab variant
3 Years Ago
trainyard refresh - end
3 Years Ago
trainyard refresh - grounds meshes, vertex painting, detail pass
3 Years Ago
trainyard refresh backup
3 Years Ago
trainyard refresh backup
3 Years Ago
Sewer branch changes -shortened the road out of the monument -fixed missing pillars in the sewer_bigroom_a collider -chairs are interactive
3 Years Ago
LS Bag o Fixes: - fixed missing colliders at sewers grilles - fixed lightpost towers not being climbable everywhere - more accurate colliders for fuel storage tanks - fixed red pipe of death (this is a hacky fix) - improved colliders on dirt mounds - improved warehouse LOD3 imposter texture to be see through on windows - improved road connection to the site - fixed underground red pipes clipping in concrete - potential fix for being able to use doors on the rocket side puzzle - fixed puzzle door clipping through wall when opening, fixed some loot clipping or blocking door opening inside puzzle room - air duct vents inside the offices cannot be seen through anymore by jumping - fixed a gap in the LS warehouse model that gave an peeking advantage - made chairs interactive static chairs
3 Years Ago
More even radiation inside MT, some areas were left without any
3 Years Ago
Scene2Prefab all
3 Years Ago
helper colliders at sphere tank set to prevent movement layer
3 Years Ago
sphere tank stairs colliders review tugboat and harbor crane stairs colliders review excavator, attempt at fixing stairs bullet fail to register
3 Years Ago
harvestable roadsigns, sewer branch
3 Years Ago
reviewed cave_large_sewers lightposts fixed regression reviewed bunker room dressing scene
3 Years Ago
Some more light fixtures texture polish
3 Years Ago
Military tunnels bundle of fixes Spent some time improving light fixtures textures and prefabs to function as intended
3 Years Ago
Lightposts collider was incorrectly using LOD2 Various cave issues fixes Added a ocean culling volume to cave entrances/cenotes and harbor tunnel entrances as they spawn close to water surface
3 Years Ago
Custom AddToHeightMap object for Junkyard mounds - this will fix the remaining floating foliage there
3 Years Ago
deleted and re-created meta files for the cliffs '\models' folder
3 Years Ago
Re-exporting colliders one last time (if this introduces an issue we'll revert this changeset)
3 Years Ago
Fixed chainlink fences at sewer branch and sat dish overriding prefab LOD distances for lower values Fixed issues with timber mine entrance in MT
3 Years Ago
█▍▊▊▄█▆▋ ▍▋▇▍▆▍ █▅▆▊▌█
3 Years Ago
re-exported cliffs after a complete scene/objects geometry+transforms reset
3 Years Ago
Baked LODs for large oilrig and oilrig crane Scene2Prefab Oilrigs and Junkyard
3 Years Ago
geometry reset on cliff rocks renderers and colliders
4 Years Ago
re-exporting cliff AddToHeightMap meshes with a UV channel
4 Years Ago
re-exporting cliff colliders with a UV channel
4 Years Ago
Scene2Prefab
4 Years Ago
Bunch of fixes for Harbor_2, LS, Powerplant, Satellite Dish, Sewer Branch, Trainyard Some missing files
4 Years Ago
airfield lootspawn fix
4 Years Ago
all stairs from the stairs_scaffoldings folder should let bullets through
4 Years Ago
Dome cannot be flooded
4 Years Ago
import options for cliffs colliders set to 16bit index format and normals set to calculate
4 Years Ago
missing metas [2]
4 Years Ago
missing metas [1]
4 Years Ago
airfield walls
4 Years Ago
manifest
4 Years Ago
Harbor dockwalls now have a long distance LOD3 to avoid the floating effect it has had
4 Years Ago
Smoother terrain anchors in excavator scene
4 Years Ago
When terrain not cooperate, make terrain eat dirt - junkyard
4 Years Ago
Blocked one way shooting on junkyard's recycler roof, fixed floating fences at junkyard Fixed barrels clipping at dome, improved terrain behaviour around ground objects Military tunnels now use the train tunnels flag on their environment volumes (fixes distance light bleed) Bumped texture res of road_a albedo Rusty roadside vehicle LOD4 materials transition more seamless Forgot some prefab for airfield over the weekend
4 Years Ago
mine tunnel material fix remnant container shadow proxy tweak
4 Years Ago
Savas review