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5,400 Commits over 3,592 Days - 0.06cph!

4 Years Ago
Re-applied bug fixes to trainyard and cave_entrance_a Will need a S2P for caves
4 Years Ago
Junkyard terrain splats painting - composition/framing improvements
4 Years Ago
Added the shredder and crane to the new junkyard - terrain rework to integrate it better and allow for ample room around crane to maneuver
4 Years Ago
Adding Crane magnet and Car shredder from vehicle branch
4 Years Ago
Fixed some of the new junkpiles throwing NREs - Adjusted AI obstacles
4 Years Ago
S2P all
4 Years Ago
Manifest
4 Years Ago
Train tracks material links
4 Years Ago
Re-applying Bandit Town changes from main - Softcore and slot machines
4 Years Ago
Re-applying Compound changes from main - Softcore and terrain filters
4 Years Ago
Removed water visibility triggers from sewer_drainwall segments (from the scene this time)
4 Years Ago
Re applying change from main - power substations radiation disabled
4 Years Ago
Re-applying changes to procmap from main - tunnels scripts
4 Years Ago
cleanup
4 Years Ago
Merge from main
4 Years Ago
Bugfix - triangle frame inserts were not socketed perfectly center of the triangle, leading to small gaps
4 Years Ago
reworked alpha channel of powerlines impostors to cope better with mipping
4 Years Ago
Removing extra neon lights in bottom stairwell prefab that may make double neon lights possible in that place under certain conditions
4 Years Ago
Repainted splats on entrance to ditch all grass - building rotation makes accurate painting impossible for now :P
4 Years Ago
bugfix for Top of Pylon LODing issue ticket + powerlines LOD2 UV bleed
4 Years Ago
bugfix for armoured door has double handles
4 Years Ago
bugfix for Pallet of boxes LODing issue ticket
4 Years Ago
bugfix re-exported wall.windows.bars.gibs with correct rotation
4 Years Ago
bugfix roadside electrical boxes culling distance extended for combat reasons
4 Years Ago
Dwelling prefabs props placement polish
4 Years Ago
fixed NREs with dwelling prefabs
4 Years Ago
DoPrepare on new dwelling prefabs Fixed dwellings having an offset in the root transform Improved dwellings spawns in the corridor prefabs
4 Years Ago
Tunnel dwellings prefabs work
4 Years Ago
Expanded corridor volumes on link-stairwell-bottom prefabs to enclose the lift shaft floor
4 Years Ago
Fixed vent jumping issue in entrance mesh Fixed collider details missing from roof on entrance collider Improved collider accuracy on bottom of stairwell lift shaft Fixed grass spawning inside entrance
4 Years Ago
fixed one dwelling spawn too many in 72m segment
4 Years Ago
Reworking 72m corridor prefab to load art prefabs as a base rather than the smaller AI loaded segments, AI objects and dweller spawns in 72m segment custom fit
4 Years Ago
Updated heavy barricade stone barricade prefab links
4 Years Ago
Adding a barricade static model in props folder that has better looking LODs (to be used for world environment, i.e. the new train barricades)
4 Years Ago
Capping holes in corridor_straight_18m
4 Years Ago
corridors set dressing and cover pass - kept empty spaces around NPCDwelling spawns
4 Years Ago
Increased entrance culling distance - was lumped into the corridor tweaks earlier by mistake
4 Years Ago
improved stairs collider on the entrance
4 Years Ago
Set dressing stairwells
4 Years Ago
Disabled long flares on all corridor/stairwell lights Reduced LOD distance on fill lights
4 Years Ago
Dressing/Cover pass on the tunnel entrance scene
4 Years Ago
halved culling distance on corridors/stairwells modules
4 Years Ago
Further tweaks to terrain blend map - trying to minimize impact on surrounding features
4 Years Ago
converted some more lights prefabs
4 Years Ago
Lighting pass on tunnels corridors and stairwells Replaced neon lights for loded flare ones
4 Years Ago
unused materials delete
4 Years Ago
Entrance - Added alpha carving to the vent conduit - Expanded the entrance model padding to cover the alpha carve spread in some scenarios - Some splat plainting work and added a new terrain blend map - Fixed LOD3 material not displaying textures Made ladder volume inside vent less awkward
4 Years Ago
Train tunnel corridors and stairwells final models /LODs/Colliders/Prefabs S2P tunnel entrance scene
4 Years Ago
modular grid review before LODs
4 Years Ago
Made the wip corridors and stairwells cull at 100 as a temporary measure until LODs are in