5,587 Commits over 3,957 Days - 0.06cph!
Puzzle electricity tweaks
Shifted AI nodes from the prefabs in the autospawn folder to the dwellersData nested prefabs.
This will likely help as more rooms based on a same module get developped in the future and Ai content will vary alongside it
Made toilet seat an interactive chair using invisible chair - quick experiment, will revert if it doesn't play nice or need its own entity
Dwellings AI spawn/cover/move and obstacles setup - end
Dwellings AI spawn/cover/move and obstacles setup - progress backup
infirmary initial dressing pass
Dwellings prefabs - deep versions to accomodate walls without fillers
Updated necessary modules
Fixed press buttons not being powered by default, set security door manipulators to toggle
Added radiation to some modules and dwellings
Variants for poker table A and bbq static (no art)
Some flow fixes, prepared prefabs
Static CCTV cameras naming pass for modules
Underwater labs specific lootcrates and lootspawns presets
Initial loot spawns setup across all modules (this may need revisit as we gather data)
Underwater labs modules puzzles setup
More dwellings work
Dwellings dressing backup
Labs Dwelling spawners collection prefab
Setup nested dweller prefabs inside modules and placed spawners
Preparations for Underwater labs dwellers
Preparations for Underwater labs dwellers
Dressing backup - moonpools wip
removed unnecessary industrial light in Lighting3 prefab, this prefab should only contain moonpool water lighting
Adding a collection of steel metal crates made from various other crates and re-skinned
steel shelves variant files, colliders for the new shelves
Added some quick tables for the cantina and other labs rooms based of existing generic textures
Dressing backup
dressing backup
extra shelf variant, related prefabs
New wall mounted and floor standing shelves models based on the offce magtapes set
Steel toilet furniture skin work
Some models fixes - visual issues
Module filler prefabs - skin variants
Separated moonpool interior from exterior shell meshes
Module prefabs update
Fixed incorrect main ladder placement and missing pool ladder volumes in module_1200x1800_ladder_moonpool
Re-organizing folders for clarity
Material variants for labs
Fixing unwanted collider on 'module_1200x1200_4way_ladder'
Underwater labs volumes set to 'Underground' for improved lighting quality
Fixed a few pivot rotation issues
Fixed holes in LOD0 of modules
Underwater labs - Final modules meshes LODs/colliders/prefabs instances
Re-organized ladders to be in a separate prefab instance for more flexibility in design
Adding missing vertical_hatch_tube volume mesh
Adding a less deep 900x900 volume to complete one of the moonpool volumes combo
Hatch tube 45 and 90 degree left and right variants, including convex volumes and prefabs
Made module volumes thinner
Moonpool shared prefab - contains water surface, volume and effects
Moonpool specific water carving volume mesh 'volume_1200x1500_moonpool'
Removed previous volume test mesh
modules meshes updated to latest