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5,966 Commits over 4,169 Days - 0.06cph!

4 Years Ago
progress on roads level update
4 Years Ago
progress on grounds - sidewalk
4 Years Ago
progress on grounds - wip
4 Years Ago
Fixed props rotations in level highly wip grounds
4 Years Ago
adding new stonewall_d textures
4 Years Ago
grounds mock-up materials for preview
4 Years Ago
updated prefab links to plywood boarding prefabs
4 Years Ago
plywood_boards LODs/Colliders/Prefabs
4 Years Ago
level update
4 Years Ago
roof ac unit models/textures prefabs
4 Years Ago
wall mounted ac unit models/textures prefabs
4 Years Ago
road barrier models/textures prefabs
4 Years Ago
flow tweaks to the main building
4 Years Ago
plywood_boards models Basic use case for the plywood boards to test modularity
4 Years Ago
terrain topologies/splats super basic dressing
4 Years Ago
tweaks to road_bridge barrier height - cover/shoot-over
4 Years Ago
fixed issues that prevented monument from spawning
4 Years Ago
blend texture, topology texture basics
4 Years Ago
test scene tweaks
4 Years Ago
Fixed campfire prefabs paths to models being broken, incorrect import settings Updated campfire prefab Removed old campfire art
4 Years Ago
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4 Years Ago
Integrated subway entrance in terminal Added a variation of subway bunker entrance prefab
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
greybox materials
4 Years Ago
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4 Years Ago
tweaked new campfire emissive (curves/sat)
4 Years Ago
tweaked new campfire emissive (curves/sat) fixed typo in texture name
4 Years Ago
merge from main (catching the re-serializing train)
4 Years Ago
merge from main (catching the re-serializing train)
4 Years Ago
backup
4 Years Ago
merge from scientist barge
4 Years Ago
compound S2P
4 Years Ago
Updated marketplace and reclaim terminal locations in compound
4 Years Ago
final integration of marketplace/reclaim terminals screen UI
4 Years Ago
S2P bandit town
4 Years Ago
Updated the terminals of the marketplace to only include the screen text since the terminal is already part of the marketplace art
4 Years Ago
S2P bandit town
4 Years Ago
Bandit town - updating terrain to fit the new visuals of marketplace/reclaim terminals
4 Years Ago
Updated marketplace and reclaim terminal prefabs in Bandit Town, updated Bandit Lighting prefab
4 Years Ago
crunch compression
4 Years Ago
set dressing and polish around cave_procedural_entrance_c
4 Years Ago
cave_entrance_c LODs, hull, collider meshes some set dressing S2P relevant cave scenes
4 Years Ago
arid variant of cliff_low_arc_overhang added biome visuals version of the prefab in procedural cave entrances
4 Years Ago
better collisions for the cliff_low_arc_overhang type (used mostly on hapis and cave entrances)
4 Years Ago
Made cave exterior cliffs swap to arid versions when spawning in arid biome with BiomeVisuals fixed a whole bunch of environment volume transition quality ocean water doesnt pop in and out of view anymore when transitionning inside and outside caves overall polish
4 Years Ago
merge from trainyard_update
4 Years Ago
merge from coaling_tower_v2