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5,967 Commits over 4,169 Days - 0.06cph!

4 Years Ago
further tweaks to stairs_ladders and material
4 Years Ago
Material fixes follow up
4 Years Ago
brought the concrete_f_single/single_dirty variants up to par to the normal concrete_f texture set style
4 Years Ago
fixed regression incorrectly setting conc_metal_quarry to metalness workflow
4 Years Ago
Material fixes follow up
4 Years Ago
metal_beam and metal_beam_b texture sets refresh
4 Years Ago
Material fixes follow up
4 Years Ago
metal_panels_a and metal_panels_b redo. Consolidated the set and removed _brighter variant
4 Years Ago
Added a coal ore mesh that can be animated inside the coaling tower scrap bin
4 Years Ago
some material tweaks
4 Years Ago
Re-modelled concrete debris set to match the new texture layout
4 Years Ago
Fixed truck cabin headlights and tail lights being metallic. Also toned down AO and black levels in the albedo
4 Years Ago
made the electrical boxes textures less repetitive
4 Years Ago
Lighting debug scene Some sample materials to go with it
4 Years Ago
Made the fuel tank prop colliders tighter
4 Years Ago
Added the collector, fuel tank and bin back into the coaling tower external prefab
4 Years Ago
Added coaling tower logo Updated coaling tower prefab
4 Years Ago
Painted train topology in trainyard on rails
4 Years Ago
Derailed the trainyard static trains
4 Years Ago
Updated TrainWagonUnloadable.entity
4 Years Ago
Adding art for the ore wagon, various ore materials
4 Years Ago
iron_ore and sulfur_ore texture sets for wagons/piles
4 Years Ago
trainyard update
4 Years Ago
Adding a variant of the kinetic wheel entity that contains only the wheel part
4 Years Ago
Added train signal lights outside and inside the coaling tower building, as well as the mainframe interactive buttons (wip)
4 Years Ago
big button compact variant with arrow mask texture for directional functions
4 Years Ago
trainyard S2P
4 Years Ago
Trainyard level update, added ladder volume and temporary colliders to the coaling tower collector mesh floor
4 Years Ago
Coaling tower colliders and setup
4 Years Ago
trainyard level update
4 Years Ago
created a model for the interface between the vacuum machine and the pipes inside, prefabs setup
4 Years Ago
trainyard S2P
4 Years Ago
Updated positions of coaling tower interior objects to line up the vacuum and the pipes
4 Years Ago
coaling tower LODs and prefabs setup
4 Years Ago
Trainyard terrain sculpting splat/topology painting
4 Years Ago
trainyard update
4 Years Ago
coaling tower progress - decal pass
4 Years Ago
Added a trampled_coal texture set for the floors and walls cover layer
4 Years Ago
coaling tower building intermediate update
4 Years Ago
tweaks to industrial markings textures made the pipelines texture proper seamless on the beams tile strips
4 Years Ago
coaling tower - basic UVs - initial material setup and blend material tweaking
4 Years Ago
material updates following texture changes
4 Years Ago
fixed gaps in powerplant sewer drains placement
4 Years Ago
material updates following texture changes
4 Years Ago
Updated mud_a textures for new ones Added a gravel_b set for roof gravel and general construction gravel so as to stop using the terrain one in places that dont fit
4 Years Ago
Updated charcoal textures for new ones
4 Years Ago
removed some patterning in sidewalk_b
4 Years Ago
material updates following texture changes
4 Years Ago
concrete_h +with some moss re-made concrete_trim textures
4 Years Ago
Polished road_decals, asphalt_a, concrete_slabs, sidewalk textures with a sprinkle of gravel/moss