5,400 Commits over 3,592 Days - 0.06cph!
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backup large walkway models
wooden walkways large set greybox models
fishing_village_a monument files/folders prep work
wrapping up roof conditionals
fixes, prefab refactoring..
Re-arranged some prefabs structure around
Custom normals pass on models that required it
Closed some holes in the metal tier roofs
roof.triangle.up.top.line models and prefabs setup
assigning temporary prefab to triangle roof up top line
re-linking conditional prefabs - end
Padded walls (1mm) laterally to curb precision issues arising away from origin
Added LOD1 to triangle up side lines conditionals
Removing unused triangle roof cases prefabs
Adding named shell prefabs pre-setup for all tiers/cases
New roof conditional models - LODs/Colliders/Gibs
color corrected some atlases
removing unused roof ceiling meshes
Simplified roof models (2 meshes > 1 mesh)
Updated roof.****.full prefabs accordingly
elevator prefab - lighting
Skinned mesh for elevator cable reel operational
Elevator prefabs update
Added LODs/Gibs/Colliders/Guides for deployables
elevator prefabs - placeholder hierarchy
shifted pivot on triangle roof pieces to the center
180 transform rotation on roof triangle up and cie
Transforms adjustments on set of greybox roof models
tweaks to gate prefab (lock position)
updated collider
Fixed codelock position on wood gate, modified model to have a dedicated socket for it
finishing touches to tower / perimeter wall
Terrain splats and topologies update
updated npc positioning and cover markers in bandit town
striped construction related scripts from static gate
Scrap heli wreck files/prefab
LODs for the new models, updated airwolf prefab