5,757 Commits over 4,018 Days - 0.06cph!
    
    
    
        
        
            
            
            
                
                Bunker hatch animations and door prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated bunker hatch textures with some polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunker hatch model/textures/colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                countryside bunker entrance final art - models and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                countryside bunker entrance WIP art and dressing setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                greybox meshes for countryside bunker entrance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Greybox pieces for experimental 180+ degree stairwell
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed several issues arising from not enough anchors on some cliff prefabs, leading to holes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed gap between cliffs at ice_lake_4
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed scrappile LOD1 missing backfaces
 
                
                
                
                
                
             
         
        
            
            
            
                
                Staggered LOD distances on the gas station buildings to avoid pop
Gas station S2P
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Lowering snow_ore population to 1000
Bumping arid_ore population to 1750
 
                
                
                
                
                
                    
    
        
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                Fixed shadow proxies on train wagons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab all - prefabs only
 
                
                
                
                
                
             
         
        
            
            
            
                
                changing default display on sapling_conifer_small to temperate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better sewer branch blend map
 
                
                
                
                
                
             
         
        
            
            
            
                
                festive xmas wreath holly floating fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                rocket_crane lift is r/w enabled again
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a segments of cave_sewers_hard not being linked inside culling volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced static signs with harvestable ones in junkyard
 
                
                
                
                
                
             
         
        
            
            
            
                
                relinked some broken nested prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                created a bespoke spicebush mat for temp overgrowth with wind params that dont clip walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                supermarket - fixed some zfighting with pavement
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed floating stone corner at water_well_a
 
                
                
                
                
                
             
         
        
            
            
            
                
                sewer branch - painted some road topology to avoid cliffs spawns close to connection
 
                
                
                
                
                
             
         
        
            
            
            
                
                extra terrain anchor for cliff_double_height_d
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cliffs use a collider for shooting one and for walking/thrown objects - solves a large amount of conundrums one collider alone cannot solve
 
                
                
                
                
                
             
         
        
            
            
            
                
                committing some missing metas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Arid cliffs - more accurate colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temperate cliffs - more accurate colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compound - repainted building topology
 
                
                
                
                
                
             
         
        
            
            
            
                
                baked in some road topology inside the sphere_tank monument to prevent cliffs spawning in the transition area
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Much needed polish to cliffmicro and cliffmicro arid terrain anchors
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Smoother terrain blend map for Bandit town
Added water culling necessary script but kept them disabled for now as they are not working as intended in swamps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made dirt trails more visible in Snow biome - terrain config
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slight tweaks to PlaceCliff setup in World Setup
Updated procmap_debug level
 
                
                
                
                
                
             
         
        
            
            
            
                
                Taller cliff prefabs to fill in some bald spots in steeper procmap generations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                bumping up snow ore population density
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed offset on xmas door garland
 
                
                
                
                
                
             
         
        
            
            
            
                
                tugboat LOD distances set back to what they were before
 
                
                
                
                
                
             
         
        
            
            
            
                
                reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved placement of PlayerDetection gizmo at sat dish
 
                
                
                
                
                
             
         
        
            
            
            
                
                attempting to fix no material on small box gibs (not sure how this one came into existence now though)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed incorrect walkways shadow mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use lower LOD for shadow proxies on sphere tank and walkways