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5,400 Commits over 3,592 Days - 0.06cph!

4 Years Ago
Scene2Prefab Bandit town
4 Years Ago
Cleanup + moved heli vendor stuff into its own prefab for later merges Updated bandit town lighting prefab with vendor lighting setup
4 Years Ago
static vehicle parts props prefabs
4 Years Ago
added sign at gate of heli vendor + set dressed the area around it
4 Years Ago
progress backup - vendor external walls/gate
4 Years Ago
gate.external.high.wood static version for monuments
4 Years Ago
re-made gate.external.high.wood to current visual standards
4 Years Ago
wall.external.high.wood static version for monuments
4 Years Ago
re-made wall.external.high.wood to current visual standards
4 Years Ago
merge from wood barricade
4 Years Ago
motor shop set dressing backup
4 Years Ago
merge from main
4 Years Ago
backup scenes, applied changes to the lighting prefab inscene
4 Years Ago
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
4 Years Ago
Cherrypicking a texture change for main
4 Years Ago
Fixed a gap on sheet metal doorway frame padded the metal door vertically a notch as well to fit better across all tiers.
4 Years Ago
tweaks to corrugated_b albedo to match building parts atlases
4 Years Ago
bandit helipad progress backup, more developed hut
4 Years Ago
bandit helipad progress backup
4 Years Ago
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4 Years Ago
fix for static waterwell too
4 Years Ago
basic work in progress of area in bandit camp
4 Years Ago
surface types fix on stone ramp
4 Years Ago
surface types fix on stone/armored stairs
4 Years Ago
refreshed t1 door albedo
4 Years Ago
Fixed spiral stairs twig having two material slots instead of one
4 Years Ago
fixed sheet metal word model
4 Years Ago
Water well deployable UV fixes
4 Years Ago
collider import settings
4 Years Ago
More tweaks to sheet metal textures, propagated to atlases. Solved color management discrepancies across different atlases
4 Years Ago
Tweaks to sheet metal textures, propagated to atlases. Results are smoother on the eye and less repetitive
4 Years Ago
removing reflection component from triangle floor frames
4 Years Ago
Fixed gap produced by sheet metal roof side pieces
4 Years Ago
better looking stone walls gibs
4 Years Ago
Improved sheet metal corners visuals
4 Years Ago
Fixed door barricade deployables UVs
4 Years Ago
Fixed monuments covers UVs (and gibs) updated baked lods
4 Years Ago
more better quality gibs (metal/armored floors)
4 Years Ago
Fixed double doors UVs
4 Years Ago
lighting fix attempt - import options pass
4 Years Ago
Fixed material swizzle on stone ramps LOD1
4 Years Ago
Fixed external wall and external gate (stone) UVs
4 Years Ago
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4 Years Ago
fixed a material assignment in toptier landing prefabs
4 Years Ago
better looking gibs for wood and stone floor blocks
4 Years Ago
fixed orientation of triangle roof greybox pieces as triangle blocks pivot isnt center
4 Years Ago
Roof conditional pieces (greybox quality) + prefabs
4 Years Ago
landing conditional prefabs update
4 Years Ago
various models fixes
4 Years Ago
new landing pieces (models/gibs/colliders)