5,400 Commits over 3,592 Days - 0.06cph!
greybox cliffs paint snow splat as a way of debugging script
latest terrain generation
greybox cliffs set stone splats at their feet in a 7m radius
Missing files for arid spawn populations
Lowered density of decor_v3 rocks spawns by 75% as the new foliage rocks do a better job at quality coverage now
latest terrain generation - includes more post processing on dirt and snow splats to add fine depth to terrain
latest cliff generation and cliff prefabs
foliage spawn settings, spawners
terrain foliage rocks, for stones and gravel splats
backup terrain foliage rock files
Enabled collision detection for greybox cliffs using decor topology
Latest terrain generation, added post processing to grass and forest splats
extra anchors on some cliffs to ensure no gaps
Foliage spawns stones temporary settings - will rework when new art is ready for these
Re-pathed small stones prefabs inside foliage_v3 prior to edits
Updated test cliffs anchors to have their pivots at the bottom
tweaks to some cliff prefabs
Set of new greybox cliffs to test out new cliff placement algorithm
terrain config biomes color tweaks
forest pop v3 backup
More detailed and realistic snow splat
Arid biome is more green upon the coast
Added some prefabs to spawn monuments
Added said prefabs to project_gaea for science
merge from LOD_Optimizations_Excavator_Fix
Re-applied LOD changes to Yaw prefab
project_gaea latest terrain build, increased ruggedness in the regions between coast and hills
midnight hour build backup
project_gaea latest
Terrain 6k, improved features/features scale across the board
terrain gloss and splats rework
terrain stuff 4 debug (2)
project_gaea level backup
should include fix for sum of splat =1
terrain now 6km but features currently out of scale
merge from LOD_Optimizations
Re-linking antena prefab within military tunnels