5,759 Commits over 4,018 Days - 0.06cph!
    
    
    
        
            
            
            
                
                helper colliders at sphere tank set to prevent movement layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                sphere tank stairs colliders review
tugboat and harbor crane stairs colliders review
excavator, attempt at fixing stairs bullet fail to register
 
                
                
                
                
                
             
         
        
            
            
            
                
                harvestable roadsigns, sewer branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                reviewed cave_large_sewers
lightposts fixed regression
reviewed bunker room dressing scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some more light fixtures texture polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                Military tunnels bundle of fixes
Spent some time improving light fixtures textures and prefabs to function as intended
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lightposts collider was incorrectly using LOD2
Various cave issues fixes
Added a ocean culling volume to cave entrances/cenotes and harbor tunnel entrances as they spawn close to water surface
 
                
                
                
                
                
             
         
        
            
            
            
                
                Custom AddToHeightMap object for Junkyard mounds - this will fix the remaining floating foliage there
 
                
                
                
                
                
             
         
        
            
            
            
                
                deleted and re-created meta files for the cliffs '\models' folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-exporting colliders one last time (if this introduces an issue we'll revert this changeset)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed chainlink fences at sewer branch and sat dish overriding prefab LOD distances for lower values
Fixed issues with timber mine entrance in MT
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                re-exported cliffs after a complete scene/objects geometry+transforms reset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Baked LODs for large oilrig and oilrig crane
Scene2Prefab Oilrigs and Junkyard
 
                
                
                
                
                
             
         
        
            
            
            
                
                geometry reset on cliff rocks renderers and colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-exporting cliff AddToHeightMap meshes with a UV channel
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-exporting cliff colliders with a UV channel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bunch of fixes for Harbor_2, LS, Powerplant, Satellite Dish, Sewer Branch, Trainyard
Some missing files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                all stairs from the stairs_scaffoldings folder should let bullets through
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                import options for cliffs colliders set to 16bit index format and normals set to calculate
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Harbor dockwalls now have a long distance LOD3 to avoid the floating effect it has had
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smoother terrain anchors in excavator scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                When terrain not cooperate, make terrain eat dirt - junkyard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blocked one way shooting on junkyard's recycler roof, fixed floating fences at junkyard
Fixed barrels clipping at dome, improved terrain behaviour around ground objects
Military tunnels now use the train tunnels flag on their environment volumes (fixes distance light bleed)
Bumped texture res of road_a albedo
Rusty roadside vehicle LOD4 materials transition more seamless
Forgot some prefab for airfield over the weekend
 
                
                
                
                
                
             
         
        
            
            
            
                
                mine tunnel material fix
remnant container shadow proxy tweak
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed an incorrect cliff LOD terrain mask
 
                
                
                
                
                
             
         
        
            
            
            
                
                arid double stack cliff prefabs
near final cliffs spawn settings, coverage is good, collision minimal and doesn't take too long
 
                
                
                
                
                
             
         
        
            
            
            
                
                experimenting with stacked cliffs prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                friday fixes - airfield, satdish, dome
 
                
                
                
                
                
             
         
        
            
            
            
                
                large warehouse shadow proxy tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                even better powerplant road connection 
 
                
                
                
                
                
             
         
        
            
            
            
                
                one more roadside junkpile fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More restrictive placement for the roadside car wrecks (this doesn't fix spawning on top of each other)
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved all tunnel entrances within monuments to be in the correct range for vertical movement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                small warehouse shadow proxy tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                various roadside junkpiles fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed gap in sewers_shrink block mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixes for junkyard portacabins, outbuilding draw distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                detail colliders for the satellite dish stairs
eliminated the bug dance with terrain by flattening it all the way, heightmap really isnt precise enough to cope, boosted the draw distance of the sewer blocks as a result
removed the mirror like bit on the optical part of the dish
fixed the road floating (see line 2)