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5,947 Commits over 4,138 Days - 0.06cph!

5 Years Ago
Fixed scrappile LOD1 missing backfaces
5 Years Ago
Staggered LOD distances on the gas station buildings to avoid pop Gas station S2P
5 Years Ago
merge from main
5 Years Ago
Lowering snow_ore population to 1000 Bumping arid_ore population to 1750
5 Years Ago
Fixed shadow proxies on train wagons
5 Years Ago
Scene2Prefab all - prefabs only
5 Years Ago
changing default display on sapling_conifer_small to temperate
5 Years Ago
Better sewer branch blend map
5 Years Ago
festive xmas wreath holly floating fix
5 Years Ago
rocket_crane lift is r/w enabled again
5 Years Ago
fixed a segments of cave_sewers_hard not being linked inside culling volumes
5 Years Ago
replaced static signs with harvestable ones in junkyard
5 Years Ago
relinked some broken nested prefabs
5 Years Ago
created a bespoke spicebush mat for temp overgrowth with wind params that dont clip walls
5 Years Ago
supermarket - fixed some zfighting with pavement
5 Years Ago
fixed floating stone corner at water_well_a
5 Years Ago
sewer branch - painted some road topology to avoid cliffs spawns close to connection
5 Years Ago
extra terrain anchor for cliff_double_height_d
5 Years Ago
Cliffs use a collider for shooting one and for walking/thrown objects - solves a large amount of conundrums one collider alone cannot solve
5 Years Ago
committing some missing metas
5 Years Ago
Arid cliffs - more accurate colliders
5 Years Ago
Temperate cliffs - more accurate colliders
5 Years Ago
Compound - repainted building topology
5 Years Ago
baked in some road topology inside the sphere_tank monument to prevent cliffs spawning in the transition area
5 Years Ago
debug scenes
5 Years Ago
Much needed polish to cliffmicro and cliffmicro arid terrain anchors
5 Years Ago
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5 Years Ago
Smoother terrain blend map for Bandit town Added water culling necessary script but kept them disabled for now as they are not working as intended in swamps
5 Years Ago
Made dirt trails more visible in Snow biome - terrain config
5 Years Ago
Slight tweaks to PlaceCliff setup in World Setup Updated procmap_debug level
5 Years Ago
Taller cliff prefabs to fill in some bald spots in steeper procmap generations
5 Years Ago
Scene 2 Prefab
5 Years Ago
bumping up snow ore population density
5 Years Ago
fixed offset on xmas door garland
5 Years Ago
tugboat LOD distances set back to what they were before
5 Years Ago
reverse engineering a fix that was developed years ago for puzzles loot not respawning and re-applying it while cringing to no end
5 Years Ago
Improved placement of PlayerDetection gizmo at sat dish
5 Years Ago
attempting to fix no material on small box gibs (not sure how this one came into existence now though)
5 Years Ago
fixed incorrect walkways shadow mode
5 Years Ago
Use lower LOD for shadow proxies on sphere tank and walkways
5 Years Ago
sheet metal covers shadow caster material uses alpha mask
5 Years Ago
Use lower LOD for shadow proxies in pipelines
5 Years Ago
Use lower LOD for shadow proxies in sewer tunnels
5 Years Ago
re-applied #60966
5 Years Ago
merge from biome_dependant_foliage
5 Years Ago
Scene to prefab - prefabs only
5 Years Ago
Saplings biome variant prefabs
5 Years Ago
combing monuments for severed prefab links for foliage