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5,400 Commits over 3,592 Days - 0.06cph!

5 Years Ago
Added monument nodes to project_gaea for testing
5 Years Ago
Added roads, powerlines, tiny monuments, harbors, offshore monuments, caves to World_Setup_v3 stack
5 Years Ago
Making a external prefab of World_setup_v3 in project_gaea. This will be useful for all the upcoming maps world stack maintenance
5 Years Ago
Added pine/fir trees back to temperate forests but only on Alt topology. This adds variation without needing be in tundra Manifest
5 Years Ago
Compound scene2prefab
5 Years Ago
Fixed missing colliders on music stage speakers
5 Years Ago
Fixed monument topology in Swamp_c
5 Years Ago
changed the biome tinting source on foliage stones
5 Years Ago
Latest terrain generation Grass now fades into dirt before sand in arid biome Arid biome fades to temperate biome on the shore Stronger stones/gravel channels hopefully helping with grass foliage cutout
5 Years Ago
Light luminance tweaks to terrain_config
5 Years Ago
project_gaea scene world stack update
5 Years Ago
Tweaks to foliage rocks material/textures for biome tinting
5 Years Ago
Arid rock formation prefabs medium and large sizes
5 Years Ago
Removing unused prefabs/files
5 Years Ago
Removing old stone splat foliage clutter
5 Years Ago
tweaks to filters
5 Years Ago
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
5 Years Ago
Arid and regular cliffs final files
5 Years Ago
Clutter rocks material tweaks
5 Years Ago
Removed Generate Clutter Topology from world stack
5 Years Ago
Cliff_basic and Cliff_basic_snow shader rework to use datamaps Updated materials using these
5 Years Ago
Datamap texture for clutter_medium rocks
5 Years Ago
Added back slider in Cliff shader to control AO term intensity Material tweaks arid cliffs
5 Years Ago
Arid cliffs prefabs, material tweaks
5 Years Ago
removing unused files
5 Years Ago
Tweaks to rock_08 albedo Backup wip arid cliffs/formations art files
5 Years Ago
Added Cliff_LOD shader for distant cliff LODs which retains very basic terrain blending and biome tint ability. Updated cliff materials
5 Years Ago
Cliff LODs terrain mask textures
5 Years Ago
removing empty folders
5 Years Ago
Added clutter topology fine noise Sprinkled dirt splat in grass dense areas for Damian (foliage density control)
5 Years Ago
Nature/Rock/ folder re-organizing, v2 art and v3 files separated for clarity
5 Years Ago
removing unused prefabs
5 Years Ago
Draw distance a tad further for new cliffs
5 Years Ago
Allow foliage rocks on decor topology
5 Years Ago
Moved position of biome tint inside cliff shader to sync visuals with Base Lit Added LODs/Colliders/Prefabs to latest cliffs Updated procedural cliff prefabs
5 Years Ago
World stack scripts re-order
5 Years Ago
rock_14_diff tweaks (brightness) World stack scripts re-order
5 Years Ago
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
5 Years Ago
Added GenerateTerrainMesh on the world stack (project_gaea)
5 Years Ago
New cliffs WIP Simplifed Cliff shader (killed tri-planar projection and second albedo tinting, added a 'data map' slot to replace vertex colors use) Renamed greybox folder
5 Years Ago
Added music stage back to compound level
5 Years Ago
Truck models/prefabs submesh fix
5 Years Ago
Moved music stage out of compound scene into a nested prefab
5 Years Ago
Added a music stage to compound chill zone with a few static instruments
5 Years Ago
foliage rocks filter update, added GenerateCliffTopology to the gaea level world stack
5 Years Ago
Reworked ALT and Mountain topologies for Damian
5 Years Ago
Softened terrain4.mat splat transitions on regular procmap as it doesnt handle splat weights the same as our new maps (this makes it similar to main)
5 Years Ago
spawn_v3 adjusted max entries to stop the console spam at loading
5 Years Ago
unfucking driftwood files, again
5 Years Ago
manifest