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5,785 Commits over 3,804 Days - 0.06cph!

5 Years Ago
Assigned main' road materials to ringroads in world setup
5 Years Ago
external lighting prefabs for Powerplant, WTP, Trainyard - Currently these are just backups
5 Years Ago
Re-installing sewer branch lighting (now under a external prefab to avoid future loss)
5 Years Ago
Removed lighting prefabs links to HDRP ones in MT, Trainyard, Lighthouse (replaced with non hdrp lighting prefabs already), Satdish, Sewer branch, Sphere tank
5 Years Ago
Adding HDRP lighting prefabs to help with conversion if needed. If not we will remove before merge to main.
5 Years Ago
Review of Harbors, Excavator, Junkyard, Powerplant, Trainyard, Quarries, Ice lakes, MT, Power substations, Powerplant, SatDish, Sewer branch, Dome
5 Years Ago
Airfield, Compound review
5 Years Ago
Going over caves scenes, caves dressing scene, adding missing files from initial batch Some other scenes reviewed (WTP, Bandit town)
5 Years Ago
Overgrowth scene and prefabs conversion. Switched incorrect foliage materials to Core/Foliage
5 Years Ago
Foliage_v3 Temperate_Grass_c asset model path fix
5 Years Ago
terrain atlas generation
5 Years Ago
TerrainAtlas scripts
5 Years Ago
Fixes for incorrect files
5 Years Ago
cherrypicking cs 55296/55297/55298
5 Years Ago
Changes/Moves/Deletes
5 Years Ago
Adding content - World setup V3 prefabs
5 Years Ago
Adding content - initial batch
5 Years Ago
Made monument and building topologies around stables wider Fixed collider of wooden_building_e
5 Years Ago
merge from Stables_Monuments
5 Years Ago
Decor version of the mixing table Stables Lighting Prefabs Various LOD distances tweaks Stables shops dressing pass and lighting pass
5 Years Ago
merge from main
5 Years Ago
Removed unused terrain trigger from scenes
5 Years Ago
Stables_a/b monument splats finish, monument topologies and blend map, road connections and powerlines
5 Years Ago
New barn buildings, final art / prefabs setup
5 Years Ago
Stables dressing backup
5 Years Ago
Wooden farm fence files
5 Years Ago
Stables dressing backup
5 Years Ago
stables_hay_floor mat
5 Years Ago
Hay bales files
5 Years Ago
Stables buildings progress Stables scenes dressing
5 Years Ago
Stables_b backup
5 Years Ago
Horse dung piles files
5 Years Ago
Static hitch and trough for stables
5 Years Ago
Static horse saddle models/Prefab
5 Years Ago
Stables_a and stables_b buildings progress
5 Years Ago
greybox phase progress
5 Years Ago
Improved map readability of grid and grid markers, roads and trailpaths
5 Years Ago
PressButton now has backplate polygons
5 Years Ago
Player PaperMap new color scheme
5 Years Ago
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
5 Years Ago
lift shaft poles model now looks continuous
5 Years Ago
stables_b scene files
5 Years Ago
Stables_a scene basic setup Stables_a greybox model files
5 Years Ago
Reduced checker effect on excavator splats (involved normalizing and channels balance.
5 Years Ago
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
5 Years Ago
Removed buttons and button boxes, replaced them with a socket outlet box to hook up electric cables. Updated relevant prefabs
5 Years Ago
more accurate elevator fence colliders
5 Years Ago
Changed lift call button and button boxes placement. Updated relevant prefabs
5 Years Ago
Changed lift call button and button boxes placement further center. Updated relevant prefabs