5,757 Commits over 4,018 Days - 0.06cph!
    
    
    
        
            
            
            
                
                repainted forest toplogy on swamps - slight rework on monument topology on swamp_c (the one with trail connections)
 
                
                
                
                
                
             
         
        
            
            
            
                
                MT - More progressive environment volumes when entering/leaving tunnel entrance
Attempt to fix collision leaving entering some caves
Fixed Powerplant puzzle wires floating
Fixed Sat dish offset on a dish3 LOD0
Added glass colliders to static workcart
Cliffs and micro cliffs now check for powerline topology on top of road topology
Roadside vehicles use aiobstacle to prevent animals running through them, also use terrain filters in an attempt to do collision detection when spawned
Oilrig interior mesh uses the correct collider, import settings were incorrect for it, lengthened underwater pipes
Attempt to prevent thrown items falling into shops at bandit camp
LS - reworked terrain to make it cooperate with the underground tunnels better
WTP - reworked terrain to help with fallen objects, fixed a gap with sewers tunnels that could lead to antihack kicking in
 
                
                
                
                
                
             
         
        
            
            
            
                
                loot barrels gibs material override review
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workshop scene rework - cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Workshop scene rework - progress backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding old CraggyIsland back for programmers, artists, use the HD version
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed CraggyIsland to CraggyIsland_HD
 
                
                
                
                
                
             
         
        
            
            
            
                
                added water culling volume at trainyard
sphere tank minor tweaks to barrel spawner
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                cliff overhang models/prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from backport/wipe1
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from bug fixes branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from backport branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                cliffs and microcliffs now perform checks against road topology collision
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed ability to jump inside covered ch47
fixed medium rock formation anchors pivot not being offset to scale right
swamps, shrunk the water bodies to better fit procmap, avoid cases of floating water bodies
fixed floating cliff at WTP and sharpened the terrain blend map around it
crates at airfield display until network range as they are pretty much the only covers out there
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-setting LOD draw distances on power substations prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                electrical boxes and crates draw distances (must have gotten stomped during proxies)
re-added sewer branch puzzle
fixed rock clipping inside trainyard tunnel
 
                
                
                
                
                
             
         
        
            
            
            
                
                delete and re-creating metas on vehicles and small rock clutter files (similar problem encountered with cliffs earlier)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added prevent building volumes to roadside wrecks
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked checkpoint2 area at airfield, fixed barrels spawns
fixed floating water tower at wtp, intersecting rock inside sewer tunnel
removing birch_medium_tundra harvestable tree from satellite dish in an attempt to fix NREs
roadsigns are harvestable in sat dish
fixed crane/rail block at trainyard by fully blocking the gap, attempting to get better electric wires rotating powerline posts (this is getting old)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another attempt to make the cave_sewer_hard terrain cooperate on all seeds
 
                
                
                
                
                
             
         
        
            
            
            
                
                bulkframe props chainlink fence now properly on transparent layer and double sided collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                loot barrels gibs material should match visuals
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed collider gap in cargo ship deck wall
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixing cargoship style 2 containers covers zfighting/clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compound - jiggling about prevent movement volumes to prevent access to getting stuck honey pots
Awnings - added a custom collider, fixed collider being one way on cloth
 
                
                
                
                
                
             
         
        
            
            
            
                
                LS - re-sculpting terrain around the drains to help prevent out of bound exploits on some rare seeds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small oilrig fixes, powerplant fixes, excavator fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                large oilrig bag of fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Water treatment plant's bag of fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                re-applying shadow proxies to fridge/poker tables prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                re-installing bandit camp changes 2 out of 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-installing bandit camp changes 1 out of 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                industrial buildings closing off hole exploits on LOD1's when playing with potatoes
 
                
                
                
                
                
             
         
        
            
            
            
                
                supermarket - fixed floating props galore
improved the collider of the truck wreck greatly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Harbor_1 tweaks
Red train crane prefab variant
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                trainyard refresh - grounds meshes, vertex painting, detail pass
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Sewer branch changes
-shortened the road out of the monument
-fixed missing pillars in the sewer_bigroom_a collider
-chairs are interactive
 
                
                
                
                
                
             
         
        
            
            
            
                
                LS Bag o Fixes:
- fixed missing colliders at sewers grilles
- fixed lightpost towers not being climbable everywhere
- more accurate colliders for fuel storage tanks
- fixed red pipe of death (this is a hacky fix)
- improved colliders on dirt mounds
- improved warehouse LOD3 imposter texture to be see through on windows
- improved road connection to the site
- fixed underground red pipes clipping in concrete
- potential fix for being able to use doors on the rocket side puzzle 
- fixed puzzle door clipping through wall when opening, fixed some loot clipping or blocking door opening inside puzzle room
- air duct vents inside the offices cannot be seen through anymore by jumping
- fixed a gap in the LS warehouse model that gave an peeking advantage
- made chairs interactive static chairs
 
                
                
                
                
                
             
         
        
            
            
            
                
                More even radiation inside MT, some areas were left without any
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                helper colliders at sphere tank set to prevent movement layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                sphere tank stairs colliders review
tugboat and harbor crane stairs colliders review
excavator, attempt at fixing stairs bullet fail to register