5,774 Commits over 3,804 Days - 0.06cph!
dynamic grass and grass terrain splat brightness alignment
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
Water junk piles files and extras
modular greybox pass - refining routes
compound whitebox first playable
compound whitebox first phase backup
big wall button files (all)
fixed vehicle chassis not displaying correct material
pivot changes on triangle walls (right-hand models)
pivot changes on triangle walls
Halved vehicle modules texture sizes
backup vehicle components temporary textures end
backup vehicle components temporary textures
interactive garage door / wheel end
interactive garage door / wheel files backup
Security door files - textures/models/materials
Access cards files - textures/models/prefabs
Extracted triangle walls from roof building blocks
card reader textures/models/LODs/COL and prefabs
fusebox and fuse models/LODs/COL and prefabs
fuse box and fuse textures/mats
Some fixes to old static prefabs - cosmetic/materials
Grass - terrain splat and dynamic grass colour adjustments to better match each other
temperate birch tweaks
halved textures size
cherry picking overgrowth shader/material tweaks
make snowy bushes and grass snowy again
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Collider capsule radii update, tighter collision meshes
Birch colliders, population prefabs, tundra variation
Birch trees imposters setup and files
Birch trees models/LODs/Prefabs wip
precision tweaks to blend maps of Airfield/MT/Sewer branch