5,533 Commits over 3,714 Days - 0.06cph!
gate.external.high.stone has an extra protecting sides made of panels and barbwire
barricades shoot through colliders, slimmer blocking colliders
barricades wood, wood barbwire, metal share a more convenient footprint/volume
Moved floating wrench on workbench 1
Fixing pivots on workbenches 1-2-3
detail dressing pass gas station
gas_station polish & bug fixing
toilet furniture LODs/COLs/Prefabs & textures
gas station level update
gas_station update
gas pump LODs/COLs/ Textures and prefab
small rocks & tall grass culling distance tweaks
rock dressing scene update
small rocks distance tweak
gas_station level vcolor bakes
backup and scene2prefab
gas station final interior mesh - LODs/COLs
scene update
gas station final exterior meshes - LODs/COLs
gas station damage pass end
gas station damage pass wip
Added LOD chain models to ore stages 2 to 4
gas_station progress backup
gas_station progress backup
adding texture sets gas_station_trims, metal_ceiling
materials, texturing WIP, level update
adding texture sets wall_tiles_a, wall_tiles_b, materials
office posters update, final version
Gas canister props models/LODs/COLs/Prefabs
supermarket shelves greybox - scene update
gas pump greybox - scene update
Gas station initial dressing pass WIP
gas station pavement LODs/COLs/Prefab
Gas station terrain splats, building/monument splats
Gas station scene files, prefab
Scene organization and greybox / initial dressing pass
fixing a terrain blend material
fixing the sewers terrain trigger issue
snow rock materials were missing specmap following changes to terrain splats
posters scaling, dressing
launch_site scene2prefab
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
cobalt office posters WIP
bin models/Prefab/Textures