5,721 Commits over 3,987 Days - 0.06cph!
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
Checking in wood set pieces and updated prefabs
roof shingles textures, temporarilly assigned to slanted block for preview
Fixed the corner meshes to use notch and pass, simplified some textures, aged the exterior texture
fixed some zfighting on pillar in some cases, added a proper floorboard texture for floors/ceilings
Checking in the new roof prefab idea, all pieces in and waiting for implementation ~~ @garry
some texture polish for log wood set
Foundation mesh on stilts first pass, triangles to come
Foundation step block changed to stilt type models
Attempt to fix foundation.step offset and cleaning up a lot of pivot rotations. Adding foundation.triangle update
fixed a gap in floor piece
Stairs block, both for foundation steps and slanted half block - Behold the stairy rooftops!!
Adding today's progress (stonewall_a)
Progress on stone set, wall, doorway, window and third pieces with prefabs done
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
fixed missing data on roof prefab
Building stone skins meshes/textures/materials/prefabs
Fixed anchors for conditional meshes
Made a better generic rust texture for blend layers
Giant satellite polish - near final visuals
Giant satellite generic door texture
Building skin Tier1 meshes/textures/materials/prefabs
Adding a new roof shingle texture, stone shingles this time
Forgot to check in the updated roof materials for stone roof
adding corrugated_a generic textures
Gibs for the tier1 wall block
Adding all the textures for the corrugated building skin
Building skin metal tier1 meshes/textures/materials/prefabs
quick fixes for corrugated skin
Updated textures and model (corrugated skin)
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
Remnant container files - Includes new monument prefab
Building skin top tier: meshes/textures/materials/prefabs
fixed incorrect grade on twig floor
Stone Tier Texture improvements
Log wood skin Improvements
Twig rooftop polish (with alpha masked hay textures)
Closed meshes wall.corner stone, wood
Added conditional models for wall.low corners
Prefab material ID fixes, cleanup
Improved stone textures readability even more
Conditional meshes fully working for stone and toptier foundation blocks - lots less overdraw :3
Added conditional meshes for metal wall.low and metal foundation blocks
Added end piece conditional mesh to close off wall end (wall.low.metal).
Added end piece conditional mesh to close off wall end (wall.low.wood).
Added end piece conditional mesh to close off wall end (wall.low.stone).