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5,400 Commits over 3,592 Days - 0.06cph!

7 Years Ago
Adjusting lift destination height
7 Years Ago
launchsite lifts placement for test
7 Years Ago
prefab, manifest
7 Years Ago
renamed a prefab
7 Years Ago
Lift prefabs, manifest
7 Years Ago
Reduced wind on creeping plants
7 Years Ago
Caves Scene2Prefab
7 Years Ago
Fix for RUST-1698 - Building / raiding outside of caves / Light well cap model now uses a collider
7 Years Ago
Fix for RUST-1694 - Double door at powerplant
7 Years Ago
Fix for RUST-1697 - Inaccessible loot spawn in military tunnel mines
7 Years Ago
Forest dead branch clutter collider shouldn't block movement anymore Stone collectables and tree stump displace grass around themselves
7 Years Ago
Tweaks for wind intensity on foliage (tall grass clusters, bushes)
7 Years Ago
tweaks / fixes to scene
7 Years Ago
backup
7 Years Ago
Office interiors, occluders removed on glass panels segments
7 Years Ago
Loot spawns Made rocket factory exterior render further
7 Years Ago
re-committing cave changes
7 Years Ago
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
7 Years Ago
Silo occluder is on correct layer now Fixed jumping distance on jmp puzzle launchpad Fixed office building ladder angle Fixed gaps between doors & doorframes, geometry gaps Planter material fix Missing rods collision on giant floodlights Splat painting pass
7 Years Ago
procmap uses new foliage
7 Years Ago
merge from foliage
7 Years Ago
launchsite tweaks, missing ladders
7 Years Ago
occluders for office buildings, office interiors fix for RUST-1446 - one sided collider in industrial building g Rubble pile tint mask + biome tinting
7 Years Ago
Detail colliders for stairs block
7 Years Ago
scene organization
7 Years Ago
bunker rooms for launchsite LODs/COls/Prefabs scene2prefab launchsite
7 Years Ago
Dressing backup, splat painting
7 Years Ago
ladders
7 Years Ago
fixed an occluder of one watchtower
7 Years Ago
Rest of the foliage texture sheet factored into tinting mask Flower clutter spawn slightly taller
7 Years Ago
-Tall grass clusters and dungeon foliage do not displace -Tint tweaks, contrast, grass overall shorter
7 Years Ago
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
7 Years Ago
baking to assets vcolor painted meshes dressing backup
7 Years Ago
baking to assets vcolor painted meshes
7 Years Ago
Dressing backup
7 Years Ago
Dressing backup
7 Years Ago
Dressing backup
7 Years Ago
Dressing backup
7 Years Ago
increased coverage on grass blade models
7 Years Ago
attenuation of wind on flowers and small foliage tweaks to grass meshes to fake more coverage displacement value stored in Blue channel
7 Years Ago
Foliage properties backup
7 Years Ago
Overgrowth texture desaturation on the yellow range and overall brightness increase Terrain grass texture sat increase mid yellow/red Grass splat color tweaks, Overgrowth tint color tweaks
7 Years Ago
barricades gibs fixes, uv weld optimizations
7 Years Ago
launch_site dressing backup from the previous couple of days
7 Years Ago
doors placement
7 Years Ago
dressing progress backup
7 Years Ago
dressing progress backup
7 Years Ago
Launch_site scene update, dressing sciency side
7 Years Ago
separate material for rocket_decals without decal functionality
7 Years Ago
ground meshes launchsite scene update