5,603 Commits over 3,957 Days - 0.06cph!
some water catcher visual polish
forgot the prefab dayum :P
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
Adding scrap searchlight files (ready to go)
Adding atlas texture and mat
Moved top tier skin lods to atlas texture, prefabs updated
Moved metal skin lods to atlas texture, prefabs updated
Moved stone skin lods to atlas texture, prefabs updated
Moved wood skin lods to atlas texture, prefabs updated
Moved twig skin lods to atlas texture, prefabs updated
Added LODs to some pieces that didnt have any to maximize the impact
Lots of prefab rebuilding or refactoring
Added an normal map version of the LOD atlas, to reduce popping, shrunk atlas res to 1024 woth almost zero loss. :)
merge from building lod atlasing
checking in some meta/fbx files
Scrap ceiling light, ~~all the files
reducing ceiling light textures sizes to 512
Oiljack animations and prefab setup
Updated quarry bucket collision
Added Oiljack gibs
gibs for mining quarry @helk
Also adding a missing texture for oiljack
Updated barricade.wood to use the generic texture atlas
Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
Fixed batched mesh incorrect transform rotation on foundation.steps.stone
Windmill files update - models, collision, LODs, Gibs, animation
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lowered sandbags barricade
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new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
Added a debug scene for SESSAO
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Adding models, materials and collisions for the monument
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
Reduced rotor blur opacity
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