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5,533 Commits over 3,714 Days - 0.06cph!

8 Years Ago
Full surface of small and medium cave rooms now buildable for players (no surface restriction). Large room remains unchanged
8 Years Ago
Silo occluder is on correct layer now Fixed jumping distance on jmp puzzle launchpad Fixed office building ladder angle Fixed gaps between doors & doorframes, geometry gaps Planter material fix Missing rods collision on giant floodlights Splat painting pass
8 Years Ago
procmap uses new foliage
8 Years Ago
merge from foliage
8 Years Ago
launchsite tweaks, missing ladders
8 Years Ago
occluders for office buildings, office interiors fix for RUST-1446 - one sided collider in industrial building g Rubble pile tint mask + biome tinting
8 Years Ago
Detail colliders for stairs block
8 Years Ago
scene organization
8 Years Ago
bunker rooms for launchsite LODs/COls/Prefabs scene2prefab launchsite
8 Years Ago
Dressing backup, splat painting
8 Years Ago
ladders
8 Years Ago
fixed an occluder of one watchtower
8 Years Ago
Rest of the foliage texture sheet factored into tinting mask Flower clutter spawn slightly taller
8 Years Ago
-Tall grass clusters and dungeon foliage do not displace -Tint tweaks, contrast, grass overall shorter
8 Years Ago
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
8 Years Ago
baking to assets vcolor painted meshes dressing backup
8 Years Ago
baking to assets vcolor painted meshes
8 Years Ago
Dressing backup
8 Years Ago
Dressing backup
8 Years Ago
Dressing backup
8 Years Ago
Dressing backup
8 Years Ago
increased coverage on grass blade models
8 Years Ago
attenuation of wind on flowers and small foliage tweaks to grass meshes to fake more coverage displacement value stored in Blue channel
8 Years Ago
Foliage properties backup
8 Years Ago
Overgrowth texture desaturation on the yellow range and overall brightness increase Terrain grass texture sat increase mid yellow/red Grass splat color tweaks, Overgrowth tint color tweaks
8 Years Ago
barricades gibs fixes, uv weld optimizations
8 Years Ago
launch_site dressing backup from the previous couple of days
8 Years Ago
doors placement
8 Years Ago
dressing progress backup
8 Years Ago
dressing progress backup
8 Years Ago
Launch_site scene update, dressing sciency side
8 Years Ago
separate material for rocket_decals without decal functionality
8 Years Ago
ground meshes launchsite scene update
8 Years Ago
scene update
8 Years Ago
Checkpoint model LODs/Prefab/COLs Overgrowth dressing scene update
8 Years Ago
checkpoint model WIP
8 Years Ago
Roof module, scene update
8 Years Ago
Space center sign model LODs/Prefab/COLs Launch_site scene update
8 Years Ago
Launch_site scene update
8 Years Ago
Launchsite office side bespoke pavement meshes/LODs/COLs/Prefabs Modular pavement building kit prefabs (should be used to prototype then rebuilt in max, culls at 100)
8 Years Ago
checkpoint greybox office interiors LODs/COLs/Prefabs scene update
8 Years Ago
Interiors WIP for the second largest office building, scene update
8 Years Ago
updated prefab links for office buildings in launch site
8 Years Ago
launch site office buildings and planters final meshes/prefabs/cols
8 Years Ago
progress backup
8 Years Ago
launch_site scene dressing update new pavement piece to work off loading bays new office building model to seal the campus courtyard space better
8 Years Ago
lift animation controller for 12,18,21 meters, updated lift prefabs individually in the factory shafts
8 Years Ago
some fixes on the rocket_crane type lift replaced lifts inside factory with door-less version so we can jump in and out while in movement
8 Years Ago
Manifest update
8 Years Ago
Lift_no_doors prefab/anim controller