5,606 Commits over 3,957 Days - 0.06cph!
Reduced rotor blur opacity
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prefab update with build volumes and crate spawns
tier 2 furnace brick texture sets
meta files / half res tweak
Tier furnace art, models, lods, col, gibs and prefab
Adding model and textures for the mining crater
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Quarry, pumpjack, windmill now have gradient foundations
closed a few gaps in the meshes
Updated the pumpjack lods to skinmeshes
compound walls art work, incl. lods, gibs, collisions
Adding art for the pumpkin plants, models, textures, lods, gibs
Missing meta files for the compound walls
Removed foundation from windmill models, updated the skin prefab as well.
Attempt at fixing pumpkins growing stages
Adding tar_sand textures, tempoary oil crater model
More precise collisions, quarry and pumpjack
More accurate collisions on sphere tank walkways a,b,c,d,e,f
Updated material at the bottom of the tank, updated collision
Sphere tank top walkways/core/storage collision accuracy
Adding art for the oil crater
Fixed an offset on the toptier door, removed hatch
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
Models and textures for the new deployables foundations
Added a simple room inside the Satellite Dish monument
Adding whitebox models and prefab skin for the compound wall Gate
Switched cover lods to the atlas material
Dressed the large deployables foundations
merge from large deployables
CHanged the high wall wood type LODs over to the atlas texture
Fixed an issue with the wood compound wall missing collision links
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
Moved all our barricades to the prop atlas texture
Tweaks to the retaining walls terrain blend material
Adding normal map for the previous atlas
Corn plant models, textures, prefabs
Loot barrels visual upgrade + gibs
Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump
Updated the static mining quarry foundation to our new ones
Updated remaining barrels prefabs, oil barrels have labels
Some final touches on barrels, for now
Increased distance before which sign.huge.wood is culled
Concrete slabs greybox set
Roads and pavement greybox set
Train tracks greybox set
road set pivot unfuck