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5,533 Commits over 3,714 Days - 0.06cph!

8 Years Ago
more material files
8 Years Ago
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
8 Years Ago
sealing on of the lift doors to avoid falling to death
8 Years Ago
removed some static road bits before airfield entrance
8 Years Ago
Re-painting airfield alpha splat
8 Years Ago
RUST-1711 - invisible wall / blocker / fix attempt
8 Years Ago
RUST-1726 - Missing walls / floor at military tunnels
8 Years Ago
did this slip
8 Years Ago
A whole lot of dressing optim and distance tweakage
8 Years Ago
static doors differentiate from normal doors in texture (burnt/dirty)
8 Years Ago
static doors remaining doors version
8 Years Ago
Plenty of bugfixing
8 Years Ago
loot spawns end
8 Years Ago
loot placement backup
8 Years Ago
static unopenable doors now have a keylock on display as a visual cue that the door is locked
8 Years Ago
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
8 Years Ago
rocket_crane_cage text decals removed
8 Years Ago
hobo barrel model/LODs
8 Years Ago
this one slipped through commits
8 Years Ago
lifts were missing a decal renderer script
8 Years Ago
Removing greybox models left from prototyping time
8 Years Ago
mtl fix on old train crane added grass displacement to Trash-pile-1 otherwise lost in grass
8 Years Ago
driftwood material tweaks
8 Years Ago
Made going down the crane more obvious
8 Years Ago
Way down the rocket crane
8 Years Ago
break down of rocket_crane_floor_b removed some rods on rocket_crane_lift_shaft
8 Years Ago
Added checkpoint to airfield entrance
8 Years Ago
replaced lift to update prefab-id / scene2prefab
8 Years Ago
Launch site scene update / scene2prefab
8 Years Ago
rocket crane procedural lift prefab / manifest
8 Years Ago
perimeter wall decal mtl set to cutout
8 Years Ago
white pipes mtl tweaks
8 Years Ago
Baked more vertexpro bs to assets Launchsite scene update
8 Years Ago
Adjusting lift destination height
8 Years Ago
launchsite lifts placement for test
8 Years Ago
prefab, manifest
8 Years Ago
renamed a prefab
8 Years Ago
Lift prefabs, manifest
8 Years Ago
Reduced wind on creeping plants
8 Years Ago
Caves Scene2Prefab
8 Years Ago
Fix for RUST-1698 - Building / raiding outside of caves / Light well cap model now uses a collider
8 Years Ago
Fix for RUST-1694 - Double door at powerplant
8 Years Ago
Fix for RUST-1697 - Inaccessible loot spawn in military tunnel mines
8 Years Ago
Forest dead branch clutter collider shouldn't block movement anymore Stone collectables and tree stump displace grass around themselves
8 Years Ago
Tweaks for wind intensity on foliage (tall grass clusters, bushes)
8 Years Ago
tweaks / fixes to scene
8 Years Ago
backup
8 Years Ago
Office interiors, occluders removed on glass panels segments
8 Years Ago
Loot spawns Made rocket factory exterior render further
8 Years Ago
re-committing cave changes