5,881 Commits over 3,895 Days - 0.06cph!
Some canyon dressing fixes
Trainyard older art updated
Fixed container_b doors opening being too small
Adding missing files from VertexToolsPro
Removed a leftover script throwing errors on a light prop
Warehouse scene full re-design using the new art
Airfield detail pass in the hangars
Harbor_2 splat painting, junkpile placement, grounds vertex painting
Misc
harbor_1 grounds vertex painting
removing Ikari vertex painter files (not gonna use it)
harbor_1 polish, splat painting
fixed flipped normals and pivots on planters gibs
Fixed incorrect planter_small pivot orientation, updated deployable prefab
Harbor_1 & 2 polish backup
Misc fixes
Harbor_2 ground meshes
progress
Harbor_1 backup
dock grounds harbor_1 definitive meshes added
Prepping dockwall overhangs
Harbor_1 dressing polish
Loading bay LODs
Some cover tarp meshes for containers
Updated some old prefabs to current models
Cover props moved folder and now fully static
Wooden crates models/LODs/COLs/Prefabs and textures
higher accuracy collider wall.external.high.stone
some powerplant ground floor painting / dressing around central building
Left over colliders and misc changes
road_cones Models/LODs/COLs/Textures/Prefabs
ikari vertex painter script files
Wooden pallets models/LODs/Textures/Prefabs
Cardboard boxes models/LODs/Prefabs
Harbor_1 vertex painting grounds
Reworked concrete_b and g to work with new 4way material
Added pudlles_a textures, gravel&debris textures
Reworked dockwalls to exclude grounds (now placed separately)
static prop version of the players shelf
Harbor_1 misc
Junk piles models/LODs/COLs/Textures and prefabs
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
Forklift textures/models/LODs/Prefab
Harbor_1 backup