5,753 Commits over 3,987 Days - 0.06cph!
trying to untangle crap 2
progress - vertex painting
cherrypicking the deferred decal shader fix
cherrypicking the deferred decal shader fix
Ore veins WIP textures and decal prefabs (gold and uranium)
Glow worms textures and test models
Adding cave dressing scene
more ivy models
building allowed guide models and prefabs
Cave jumping puzzles prefabs
Updated caves prefabs with terrain triggers/ambient volumes/sound reverbs
Convex hulls models for prevent building volumes
Setup & prefab update
painstakingly moving decals into my prefabs without gizmos :'((((
bucket lift shaft greybox
caves temporary colliders
prefabs update/ backup
better pivots placements for most caves, re-arranged prefabs, aligned exits verts in all rooms
Updating sewer and tunnels, military tunnels, mine tunnels with Environment volumes and Water volumes where necessary
Added water visibility volumes to natural cave blocks
Stone gate gibs are no longer the incorrect wood gate ones
4 new cave blocks - models/hulls/colliders
caves dressing cont'd
rockwall ladder/climbing mesh/prefab
temporary lava decal prefab
cave_small_medium base files
backup current terrain files and splats
cave_small_medium layout
3 extra cave blocks to add granularity
cave_small_hard layout and files
fixed a couple of bugs in cave blocks
adjusted killing spikes rates for a total kill upon fall
updated the spawn amount of caves
adding cave_medium_easy layout and files
Fix for RUST-1283 / Fall through terrain at military tunnel
military tunnels scene misc fixes
Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
small holes in a sewer mesh closed
cave_medium_easy terrain trigger fix at exit2
added more headspace for a jump in canyon room
adding cave_medium_medium layout and files
adjustments to cave_well_c room jump
Adding cave_medium_hard layout and files
Updated all caves scenes