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5,840 Commits over 4,079 Days - 0.06cph!

10 Years Ago
Procmap does not spawn stuff on 'building splat mask' anymore
10 Years Ago
Water treatment plan level design update wip Trainyard backup Wall prefab addition
10 Years Ago
Water treatment plant backup
10 Years Ago
Dungeon updates - some splat painting over and polish, prefab conversion Brighter snow biome rock colour @petur Pipeline pylons collider update Fixed powerplant chimneys ladder space being too narrow Fix for RUST-434, RUST-493, RUST-545 Removed dynamic batching from some dungeons rocks 'Add to heightmap' added to open air sewer prefabs
10 Years Ago
Terrain carve was to wide in some dungeons
10 Years Ago
Sewer big rooms art Canyon dungeon update
10 Years Ago
two sided shadow casting for sewers prefabs scene2prefab
10 Years Ago
Did the same trick on military tunnels
10 Years Ago
Terrain triggers are now on appropriate layer for all dungeons
10 Years Ago
New stone, sulfur and metal ore world pickup models
10 Years Ago
It's the return of the tree stump! -wood pickup model
10 Years Ago
Slight changes to sewers drain colliders
10 Years Ago
enabling decal shadow on some fade materials
10 Years Ago
material tweak
10 Years Ago
merge from dungeon art
10 Years Ago
Material zoo level and many texture tweaks (mainly concrete wip)
10 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
10 Years Ago
Fix for RUST-572 Ladder Hatch appears closed from short distance
10 Years Ago
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
10 Years Ago
Added detail map to Furnace materials
10 Years Ago
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
10 Years Ago
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
10 Years Ago
Door barricades models, LODs, COLs, Gibs No entities yet
10 Years Ago
Door barricade prefabs setup
10 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
10 Years Ago
Updated the fishtrap size (-25%)
10 Years Ago
pivot orientation was reset on fishtrap gibs
10 Years Ago
Water well deployable files (models, LODs, COLs, Animation)
10 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)
10 Years Ago
Missing gibs for the water well - prefab update
10 Years Ago
Water Desalinator normal map rebake to be synched with low mesh
10 Years Ago
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
10 Years Ago
RUST-716 Fix - Collision missing on small section of wall
10 Years Ago
Building structures - Silos models/LODs/COLs and prefabs Powerplant update
10 Years Ago
Conveyor Belt crane model/LODs/COL/Prefabs Powerplant & Trainyard update
10 Years Ago
Building Structure - Water tower - model/LODs/Prefab Trainyard/WTP backup
10 Years Ago
Building Structure - Water tower - COLs & Prefab update Dungeons backup
10 Years Ago
Building Structure - Water tower collision adjustments LOD Distance adjustments for iconic structures
10 Years Ago
Satellite Dissh and Sphere Tank updates moving LOD component of older models to renderer LOD made ready to place prefabs out of them
10 Years Ago
Forgot this ladder prop prefab
10 Years Ago
Slight increase in size to the prevent building zone of Airfield, Dome, WTP
10 Years Ago
Building Structure - Sewage tanks models/LODs/COLs/Prefab WTP scene updates Trainyard building LOD wrong material fix
10 Years Ago
vertex normal fixes, collision improvements WTP Scene dressing update
10 Years Ago
Some tweaks to pigeon nest structure models/prefab
10 Years Ago
fixed sandbag barricade (prop version) never culling in dungeons
10 Years Ago
Scene2Prefab dungeons
10 Years Ago
merge from main
10 Years Ago
Dome ladder fix Moved small refineries to renderer lod and fixed a few broken placements
10 Years Ago
Building Structure - Garage doors textures/models/Prefabs Trainyard, Powerplant and WTP scene updates
10 Years Ago
Merging update for Hapis/Savas islands