5,753 Commits over 3,987 Days - 0.06cph!
removed a crate spawn from the runway (left over)
airfield work backup
hangar WIP models
airfield work backup - added splashes of colours ~
airfield hangar final models/LODs
airfield hangar COLs and prefabs
airfield work backup
Tower antena models/LODs/COLs/Prefabs
airfield work backup
Power substation models/LODs/COLs/Prefabs and textures
Procgen scenes and prefabs for power substations
Old posters textures
Bus stop model, LODs, COLs and prefab
Procgen Railroad segment model/LODs/COL
Procgen roads segments models/LODs/textures
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
Tunnel peekaboo glitch fix
Scene2Prefab
Fix for RUST-1187
Added a pointlight to airfield antena to increase its visibility
Increased the powerplant bottom part draw distance
Increased the satdish column draw distance
Rock_cliff_a texture change for a less noisy version
Updated the rock atlas textures to not include AO term and cavity in albedo for a less noisy result
Updated watchtowers and office building prefabs for glass transparency layer
Updated Hangar prefab for glass transparency layer
Updated chainlink fence prefabs for glass transparency layer
Picking relevant changesets from dungeon branch for transparency
Adding a couple of files manually
Dungeon light prefabs update - fixed conflict with LightEx
Military tunnel scene/prefab update
Ladders on watch_tower_b are back on trigger layer
Airfield prefab update
military tunnel re-work
tunnel blocks update, added collapsed tunnel end
Sewers to vents blocks, added spiral stairs to climb up the vents
Military tunnel backup
Plugged a few gaps in tunnel blocks
Wood timber trims textures
Light fixtures prefab tweaks
Scene view synced Camera script
Timber mine model set WIP
Blend mask for rock_cliff_b
Military tunnels scene work backup
Crystals prefab with smoke and light for tunnels (static)
Military tunnels scene work backup
Static doors prefabs (unopenable)
Minecart wip
Plugged plenty of holes in my meshes
Military tunnels scene work backup
Train track biome tinting + some albedo brightness tweaks