5,767 Commits over 3,804 Days - 0.06cph!
tugboat final touches
removed tugboats from lighthouse scene
lighthouse stuff (temporary)
tugboat LODs, prefab update
tugboat textures, WIP model, materials
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
metal_panels_e texture set (used for ship hulls)
Harbor2 prefab links update
Adding mooring bollards models/LODs/Textures/Prefabs
Updated Harbor1
Final dockwalls - models/LODs/Cols/Prefabs
Cave 7 missing tunnel segment
Monument doors are slightly wider/taller
RUST-1432 Falling in cave 8 terrain fix
RUST-1431 Falling in cave 6 terrain fix
RUST-1426 notch more draw distance to mil tunnel light sources
concrete_g textures
Harbor1 backup, some more work on dockwalls
Added backtracking paths to cave 5,6,7
Fix for RUST-1424
Fix for RUST-1426
Attempting to fix RUST-1425
Fix for Cave 6 bottom room exit - RUST-1395
colour tweaks to shipping containers
helipad mesh now standalone + prefab
dockwalls stairs 3 and 6m greybox models + prefabs
backup harbor_1 progress
harbor_2 tagged scene2prefab
Adding harbor_1 & harbor_2 base scene files
Truck cabin and truck trailer greybox models and prefabs
Rebaked concrete barrier normal to work with wieghted vertex normals
Fix for RUST-1389 / Top of dome monument buildable
Structure/Props folder cleanup
Folder cleanup old crap warehouse until replacement
Warehouses greybox models and prefabs
Scene2Prefab Monuments & Caves
Fixed potential hole in terrain at cave 4 entrance
Merging building blocks biome tinting to pre-release
Fixed window.bars block displaying the wrong materials on LOD0
Doors biome tinting enabled
Capping lightwells in caves - caves_dressing scene update
Barges greybox set models and prefabs
dock walls greybox set models and prefabs
Added caves ore loot spawners
Some misc stuff in airfield
Updated industrial props across monuments
Adding industrial props prefabs