5,753 Commits over 3,987 Days - 0.06cph!
Updated lighting prefab for monument scenes with latest camera / skydome
Military tunnels final models LODs
Bits
Moved models
Tunnels colliders, final prefabs, prefabs include terrain triggers for easy placement
Military Tunnels scene work backup
removed sticky gizmos from tunnels prefabs triggers
Added a missing script to the dungeon cam to render decals
Trainyard - fixed the holes in terrain sometimes happening near large basin
Old Mine set, final meshes LODs and Colliders, ready to place prefabs
Misc & military tunnel update
Minecart final mesh LODs and Colliders, Prefab
Military tunnel update
Chimney spiral strairs final mesh LODs and Colliders, Prefab
Military tunnel update
Sewer chimney blocks LODs and prefabs
More Colliders, scene update
RUST-1255 Fix attempt ladder hatch
RUST-1254 Fix attempt stone doorway
Spiral stairs block - proof of concept
Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
Lighthouse monument visual update/polish
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
Natural Caves greybox set progress (models, calibration)
Caves - more puzzle rooms greybox
Caves - Stalagmites/tites textures/models/LODs/COLs and prefabs
rock flat texture set (for cave floors)
Slide/jump decal textures
irradiated sacs textures
merge from ambient light volumes
rock_ledge model/textures/LODs/COL/Prefab
cherry picking diogo's fix to 4way blend
Moving stuff
Cave gravel models/Prefabs
Cave small rocks prefabs
Material tweaks, dressing
Cave roots and ivy: texture set/material
trying to untangle crap 1