5,755 Commits over 3,804 Days - 0.06cph!
cave_small_hard layout and files
cave_small_medium layout
3 extra cave blocks to add granularity
backup current terrain files and splats
cave_small_medium base files
caves dressing cont'd
rockwall ladder/climbing mesh/prefab
temporary lava decal prefab
4 new cave blocks - models/hulls/colliders
Stone gate gibs are no longer the incorrect wood gate ones
door_barricades gibs double sided
Added water visibility volumes to natural cave blocks
Updating sewer and tunnels, military tunnels, mine tunnels with Environment volumes and Water volumes where necessary
larger barricades prefabs / military tunnels update
door barricades are now two sided
Dungeon spawners updated to the new barricade system
better pivots placements for most caves, re-arranged prefabs, aligned exits verts in all rooms
bucket lift shaft greybox
caves temporary colliders
prefabs update/ backup
painstakingly moving decals into my prefabs without gizmos :'((((
Convex hulls models for prevent building volumes
Setup & prefab update
Cave jumping puzzles prefabs
Updated caves prefabs with terrain triggers/ambient volumes/sound reverbs
more ivy models
building allowed guide models and prefabs
Ore veins WIP textures and decal prefabs (gold and uranium)
Glow worms textures and test models
Adding cave dressing scene
cherrypicking the deferred decal shader fix
cherrypicking the deferred decal shader fix
progress - vertex painting
trying to untangle crap 2
trying to untangle crap 1