5,753 Commits over 3,987 Days - 0.06cph!
shopfront metal now has reinforced glass instead of bars
adding glass_reinforced generic textures
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Fridge takes damage, allows more storage
Glass bullet impact decal files (for testing)
Manifest
switched glass material to standard
Added a test glass volume to craggy
Converted fridge textures to specular workflow
Edited fridge description
Scaled models down 15%
Rug deployable base files (models, textures, prefabs, etc.)
Fridge size tweaks (scale -12.5%)
Fridge workshop model is openned
fridge door tweaks for readability
model and material tweaks, rug specmap
More glass impact decal variations, include larger webbing
rug world model physics adjustments
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Chair models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
ItemScreenshot scene update
Table models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
Item screenshot scene update
Cannot place chairs and tables on walls =)
nope on the relaxed bear face
some world models tweaks (table and bear rug)
bear rug destroys on ground missing correctly
should be able to place objects on table now
Rugs display health
Are vulnerable to melee
Fridge is easier to place RUST-1560
Fridge lock pos RUST-1564
Fridge now destroys on ground missing RUST-1566
Bear rug allow objects on top of itself again
Common rug icon more distinctive vs tool cupboard
stone and twig floors are flat
WIP netting wall frame block and spinner wheel
Stone block set vert count reduction, prefabs update
Metal block set vert count reduction, prefabs update
less detail on wall.frame.stone LOD0
wall/window/doorway metal tier LOD0 further optimization