644 Commits over 3,987 Days - 0.01cph!
Wood high gate cost as much as the wood high wall (800->1000)
Re-implemented Stone gate
Fix for RUST-167 - Embrasure LODs not behaving
wood/stone gates cost balancing
Fix for RUST-88 - Sign health balance
Large wood storage box model and textures re-skin
Lowered barricades slightly to 1.25
merge from building_atlases
merge from building_atlases
merge from building_atlases
merge from building_atlases
merge from building_atlases
LOD fixes for building parts doorways
quarry fix - unrecoverable loot under bucket
wood doorframe see-through exploit fix
water_treatment_plant sewer ladder path unblocked
fixed a few little gaps between pipelines
Fix RUST-283 Can't place floor above shelves.
lowered top shelf collision a notch
Simpler colliders for banners
Fix for RUST-235 Twig tier collision thickness
RUST-313 Simplified stone worldmodel collider
RUST-196 - attempting to fix
RUST-43 - Added missing surface params to colliders
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
RUST-196 - this is the proper fix
Trainyard - fixed missing pipe collisions and deadfall
merge of roads and railroads progress from pre-release
vertex normals alignement fix - road piece
asphalt and road_decal gloss map polish
road round layer material fix (wasn't deep enough)
road sidewalk blend mask polish
RUST-474 - Missing concrete wall collisions
Fixed missing prefabs (broken references) in SatDish scene
Prefab update
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
roads textures - some extra polish, overall less noisy
Converted all standard shaders dungeons/monuments materials to rust/standard type
road_decals alpha cut-off quality improvements
RUST 487 - No collision on silos at train yard fixed
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
Fixes for RUST-535, RUST-537, RUST-540
Phrases (fix for RUST-538)
Fix for RUST-543 / Codelock was under toptier door collision proxy
Fixed missing collisions in military tunnels after LOD'ing
Reactive target Missing collisions
Terrain triggers are now on appropriate layer for all dungeons
New stone, sulfur and metal ore world pickup models
It's the return of the tree stump! -wood pickup model