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658 Commits over 3,561 Days - 0.01cph!

8 Years Ago
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
8 Years Ago
Water Desalinator normal map rebake to be synched with low mesh
8 Years Ago
Missing gibs for the water well - prefab update
8 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)
8 Years Ago
Water well deployable files (models, LODs, COLs, Animation)
8 Years Ago
pivot orientation was reset on fishtrap gibs
8 Years Ago
Updated the fishtrap size (-25%)
8 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
8 Years Ago
Door barricade prefabs setup
8 Years Ago
Door barricades models, LODs, COLs, Gibs No entities yet
9 Years Ago
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
9 Years Ago
Added detail map to Furnace materials
9 Years Ago
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
9 Years Ago
Fix for RUST-572 Ladder Hatch appears closed from short distance
9 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
9 Years Ago
Material zoo level and many texture tweaks (mainly concrete wip)
9 Years Ago
material tweak
9 Years Ago
enabling decal shadow on some fade materials
9 Years Ago
Slight changes to sewers drain colliders
9 Years Ago
It's the return of the tree stump! -wood pickup model
9 Years Ago
New stone, sulfur and metal ore world pickup models
9 Years Ago
Terrain triggers are now on appropriate layer for all dungeons
9 Years Ago
Reactive target Missing collisions
9 Years Ago
Fixed missing collisions in military tunnels after LOD'ing
9 Years Ago
Fix for RUST-543 / Codelock was under toptier door collision proxy
9 Years Ago
New frame blocks cost
9 Years Ago
Phrases (fix for RUST-538)
9 Years Ago
Fixes for RUST-535, RUST-537, RUST-540
9 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
9 Years Ago
RUST 487 - No collision on silos at train yard fixed
9 Years Ago
road_decals alpha cut-off quality improvements
9 Years Ago
Converted all standard shaders dungeons/monuments materials to rust/standard type
9 Years Ago
roads textures - some extra polish, overall less noisy
9 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
9 Years Ago
Fixed missing prefabs (broken references) in SatDish scene Prefab update
9 Years Ago
RUST-474 - Missing concrete wall collisions
9 Years Ago
road sidewalk blend mask polish
9 Years Ago
vertex normals alignement fix - road piece asphalt and road_decal gloss map polish road round layer material fix (wasn't deep enough)
9 Years Ago
roads misc changes
9 Years Ago
merge of roads and railroads progress from pre-release
9 Years Ago
Trainyard - fixed missing pipe collisions and deadfall
9 Years Ago
RUST-196 - this is the proper fix
9 Years Ago
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
9 Years Ago
RUST-43 - Added missing surface params to colliders
9 Years Ago
RUST-196 - attempting to fix
9 Years Ago
RUST-313 Simplified stone worldmodel collider
9 Years Ago
Fix for RUST-235 Twig tier collision thickness
9 Years Ago
Simpler colliders for banners
9 Years Ago
lowered top shelf collision a notch
9 Years Ago
Fix RUST-283 Can't place floor above shelves.