658 Commits over 3,561 Days - 0.01cph!
RUST-873 fix monument metal buildings roof transparent (low decor & object quality)
Water Desalinator normal map rebake to be synched with low mesh
Missing gibs for the water well - prefab update
Water desalinator deployable files (models, LODs, COLs,Gibs)
Water well deployable files (models, LODs, COLs, Animation)
pivot orientation was reset on fishtrap gibs
Updated the fishtrap size (-25%)
Fishtrap models, LODs, COL, Gibs and textures
Icon update, prefab update
Door barricade prefabs setup
Door barricades models, LODs, COLs, Gibs
No entities yet
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
Added detail map to Furnace materials
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
Fix for RUST-572 Ladder Hatch appears closed from short distance
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
Material zoo level and many texture tweaks (mainly concrete wip)
enabling decal shadow on some fade materials
Slight changes to sewers drain colliders
It's the return of the tree stump! -wood pickup model
New stone, sulfur and metal ore world pickup models
Terrain triggers are now on appropriate layer for all dungeons
Reactive target Missing collisions
Fixed missing collisions in military tunnels after LOD'ing
Fix for RUST-543 / Codelock was under toptier door collision proxy
Phrases (fix for RUST-538)
Fixes for RUST-535, RUST-537, RUST-540
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs)
network++
RUST 487 - No collision on silos at train yard fixed
road_decals alpha cut-off quality improvements
Converted all standard shaders dungeons/monuments materials to rust/standard type
roads textures - some extra polish, overall less noisy
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
Fixed missing prefabs (broken references) in SatDish scene
Prefab update
RUST-474 - Missing concrete wall collisions
road sidewalk blend mask polish
vertex normals alignement fix - road piece
asphalt and road_decal gloss map polish
road round layer material fix (wasn't deep enough)
merge of roads and railroads progress from pre-release
Trainyard - fixed missing pipe collisions and deadfall
RUST-196 - this is the proper fix
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
RUST-43 - Added missing surface params to colliders
RUST-196 - attempting to fix
RUST-313 Simplified stone worldmodel collider
Fix for RUST-235 Twig tier collision thickness
Simpler colliders for banners
lowered top shelf collision a notch
Fix RUST-283 Can't place floor above shelves.