667 Commits over 3,865 Days - 0.01cph!
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wood door texture fixes (leftovers in AO map and diffuses)
Merge from partial_dungeon_merge
merging foundation.steps 3m changes
Collision smoothing on foundation.steps metal and toptier
LOD fix
Satellite Dish prefab update
Metal and stone foundation.steps hollow
Wood high gate cost as much as the wood high wall (800->1000)
Re-implemented Stone gate
Fix for RUST-167 - Embrasure LODs not behaving
wood/stone gates cost balancing
Fix for RUST-88 - Sign health balance
Large wood storage box model and textures re-skin
Lowered barricades slightly to 1.25
merge from building_atlases
merge from building_atlases
merge from building_atlases
merge from building_atlases
merge from building_atlases
LOD fixes for building parts doorways
quarry fix - unrecoverable loot under bucket
wood doorframe see-through exploit fix
water_treatment_plant sewer ladder path unblocked
fixed a few little gaps between pipelines
Fix RUST-283 Can't place floor above shelves.
lowered top shelf collision a notch
Simpler colliders for banners
Fix for RUST-235 Twig tier collision thickness
RUST-313 Simplified stone worldmodel collider
RUST-196 - attempting to fix
RUST-43 - Added missing surface params to colliders
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
RUST-196 - this is the proper fix
Trainyard - fixed missing pipe collisions and deadfall
merge of roads and railroads progress from pre-release
vertex normals alignement fix - road piece
asphalt and road_decal gloss map polish
road round layer material fix (wasn't deep enough)
road sidewalk blend mask polish
RUST-474 - Missing concrete wall collisions
Fixed missing prefabs (broken references) in SatDish scene
Prefab update