644 Commits over 3,987 Days - 0.01cph!
tier 2 furnace brick texture sets
meta files / half res tweak
Tier furnace art, models, lods, col, gibs and prefab
Adding model and textures for the mining crater
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
Quarry, pumpjack, windmill now have gradient foundations
closed a few gaps in the meshes
Updated the pumpjack lods to skinmeshes
compound walls art work, incl. lods, gibs, collisions
Adding art for the pumpkin plants, models, textures, lods, gibs
Missing meta files for the compound walls
Removed foundation from windmill models, updated the skin prefab as well.
Attempt at fixing pumpkins growing stages
Adding tar_sand textures, tempoary oil crater model
More precise collisions, quarry and pumpjack
Adding art for the oil crater
Fixed an offset on the toptier door, removed hatch
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
merge from large deployables
CHanged the high wall wood type LODs over to the atlas texture
Fixed an issue with the wood compound wall missing collision links
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
Moved all our barricades to the prop atlas texture
Tweaks to the retaining walls terrain blend material
Adding normal map for the previous atlas
Corn plant models, textures, prefabs
Loot barrels visual upgrade + gibs
Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump
Updated the static mining quarry foundation to our new ones
Updated remaining barrels prefabs, oil barrels have labels
Some final touches on barrels, for now
Increased distance before which sign.huge.wood is culled
Updating the oil barrel prefab and performing some voodoo dance
A few material tweaks
Added all wood gate models, also collisions and gibs
Gate prefab update / Atlas texture update
Stone Gate models (lods and collisions) - gibs coming later
Stone Gate skin prefab setup
Atlas texture additions
New stonewall_c diffuse texture and blending masks
Removed valpha from wall.stone.high.gibs
Added barbwire damage volume to the stone wall prefab
More accurate collision for ^
Bunch of collision adjustments on gates/walls
Stonewall gate codelock socket
Signs gibs models/prefab update
Spears (stone/wood) gibs models/prefab update
arrow and bow material updates, arrow gibs models
some water catchers partial texture rework/materials to rust material
Patrol Helicopter Gibs unique collisions - Gibs re-export
Adding a rotated version of small_stash
Cleaned and re-exported meats
Fixed a lot of wrong auto import options on models
Moved legacy shaders to rust material
Added worldmodel prefabs for meat items
Removing some empty folders
Tool cupboard model, textures, lods and gibs
Sentry detailed greybox models
fixed foundation.steps.collision orientation
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments
Fixed barricade lods referencing wrong materials in there
Jack O Lanterns, model/LODs/Prefabs and item defs