userVincentcancel
branchrust_reboot/maincancel

644 Commits over 3,987 Days - 0.01cph!

11 Years Ago
tier 2 furnace brick texture sets
11 Years Ago
meta files / half res tweak
11 Years Ago
Tier furnace art, models, lods, col, gibs and prefab
11 Years Ago
Adding model and textures for the mining crater
11 Years Ago
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
11 Years Ago
Quarry, pumpjack, windmill now have gradient foundations
11 Years Ago
closed a few gaps in the meshes
11 Years Ago
Updated the pumpjack lods to skinmeshes
11 Years Ago
compound walls art work, incl. lods, gibs, collisions
11 Years Ago
Adding art for the pumpkin plants, models, textures, lods, gibs Missing meta files for the compound walls
11 Years Ago
Removed foundation from windmill models, updated the skin prefab as well.
11 Years Ago
Attempt at fixing pumpkins growing stages
11 Years Ago
Adding tar_sand textures, tempoary oil crater model
11 Years Ago
More precise collisions, quarry and pumpjack
11 Years Ago
Adding art for the oil crater
11 Years Ago
Fixed an offset on the toptier door, removed hatch
11 Years Ago
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
11 Years Ago
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
11 Years Ago
merge from large deployables
11 Years Ago
CHanged the high wall wood type LODs over to the atlas texture
11 Years Ago
Fixed an issue with the wood compound wall missing collision links
11 Years Ago
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
11 Years Ago
Moved all our barricades to the prop atlas texture
11 Years Ago
Tweaks to the retaining walls terrain blend material
11 Years Ago
Adding normal map for the previous atlas
11 Years Ago
Corn plant models, textures, prefabs
11 Years Ago
Loot barrels visual upgrade + gibs
11 Years Ago
Improved collisions on stairs and covers around quarry and pumpjacks so you do not have to jump
11 Years Ago
Updated the static mining quarry foundation to our new ones
11 Years Ago
Updated remaining barrels prefabs, oil barrels have labels
11 Years Ago
Some final touches on barrels, for now
11 Years Ago
Increased distance before which sign.huge.wood is culled
11 Years Ago
Updating the oil barrel prefab and performing some voodoo dance
11 Years Ago
A few material tweaks Added all wood gate models, also collisions and gibs Gate prefab update / Atlas texture update
11 Years Ago
Stone Gate models (lods and collisions) - gibs coming later Stone Gate skin prefab setup Atlas texture additions New stonewall_c diffuse texture and blending masks
11 Years Ago
Removed valpha from wall.stone.high.gibs Added barbwire damage volume to the stone wall prefab More accurate collision for ^
11 Years Ago
Bunch of collision adjustments on gates/walls
11 Years Ago
Stonewall gate codelock socket
11 Years Ago
Signs gibs models/prefab update
11 Years Ago
Spears (stone/wood) gibs models/prefab update
11 Years Ago
arrow and bow material updates, arrow gibs models
11 Years Ago
some water catchers partial texture rework/materials to rust material
11 Years Ago
Patrol Helicopter Gibs unique collisions - Gibs re-export
11 Years Ago
Adding a rotated version of small_stash
11 Years Ago
Cleaned and re-exported meats Fixed a lot of wrong auto import options on models Moved legacy shaders to rust material Added worldmodel prefabs for meat items Removing some empty folders
11 Years Ago
Tool cupboard model, textures, lods and gibs
11 Years Ago
Sentry detailed greybox models
11 Years Ago
fixed foundation.steps.collision orientation
11 Years Ago
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments Fixed barricade lods referencing wrong materials in there
11 Years Ago
Jack O Lanterns, model/LODs/Prefabs and item defs