658 Commits over 3,561 Days - 0.01cph!
Armored doors LOD1 include the peep hole
Custom collisions for L&R armored double doors - can shoot your face through
Cannot place items or build over junkpiles
Added a new junkpile containing the wrecked truck
Manifest
Truck wreck models/LODs/COL/Prefab
cherrypicking truck variants
Fixed puzzle barge door placement RUST 1512
Scene2Prefab Harbor_1
Adding new junkpiles to the spawntable
Repair bench cannot be used to block off windows and see through them (collider accuracy)
added the car wreck and junkpile art to junkpiletest
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
Couple of missing colliders fixes
Baked vertex stream data to asset files on Harbor_1,2,Powerplant
Adjusted a jumping puzzle barge to cooperate with water
changing layer to World on harbor crane
truck and trailers placement polish
spawnpoints setup for barrels, crates yields balance - harbors
fixed flipped normals and pivots on planters gibs
Fixed incorrect planter_small pivot orientation, updated deployable prefab
higher accuracy collider wall.external.high.stone
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
Stone gate gibs are no longer the incorrect wood gate ones
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
Lighthouse monument visual update/polish
Evac pipes in canyon now cull
MT roll up doors now cull
fixed some facility rooms in MT not culling
big numbers decals on walls and doors in MT now cull
fixed a not culling wall block and industrial prop in trainyard
bottom powerplant chimney pillars do not cull (no more floating chimneys)
RUST-1254 Fix attempt stone doorway
RUST-1255 Fix attempt ladder hatch
Ladders on watch_tower_b are back on trigger layer
Airfield prefab update
Dungeon light prefabs update - fixed conflict with LightEx
Military tunnel scene/prefab update
Adding a couple of files manually
Picking relevant changesets from dungeon branch for transparency
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
removed a crate spawn from the runway (left over)
removing (deleting this time) rotors from the airfield helis
Fixed a missing collider on trainyard
Turned on objects that had been automatically turned off in dungeons
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
mesh compression @low for building block meshes and colliders
Merging update for Hapis/Savas islands
Dome ladder fix
Moved small refineries to renderer lod and fixed a few broken placements
RUST-716 Fix - Collision missing on small section of wall