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658 Commits over 3,561 Days - 0.01cph!

8 Years Ago
Armored doors LOD1 include the peep hole
8 Years Ago
Custom collisions for L&R armored double doors - can shoot your face through
8 Years Ago
Cannot place items or build over junkpiles
8 Years Ago
Added a new junkpile containing the wrecked truck Manifest
8 Years Ago
Truck wreck models/LODs/COL/Prefab
8 Years Ago
cherrypicking truck variants
8 Years Ago
Fixed puzzle barge door placement RUST 1512 Scene2Prefab Harbor_1
8 Years Ago
Adjusting junkpile depth
8 Years Ago
Adding new junkpiles to the spawntable
8 Years Ago
updated manifest
8 Years Ago
More junkpile variations
8 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
8 Years Ago
added the car wreck and junkpile art to junkpiletest
8 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
8 Years Ago
Scene2Prefab
8 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
8 Years Ago
Scene2Prefab harbor_1
8 Years Ago
Adjusted a jumping puzzle barge to cooperate with water
8 Years Ago
Scene2Prefab
8 Years Ago
changing layer to World on harbor crane truck and trailers placement polish
8 Years Ago
spawnpoints setup for barrels, crates yields balance - harbors
8 Years Ago
fixed flipped normals and pivots on planters gibs
8 Years Ago
Fixed incorrect planter_small pivot orientation, updated deployable prefab
8 Years Ago
a bit more
8 Years Ago
higher accuracy collider wall.external.high.stone
8 Years Ago
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
8 Years Ago
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
8 Years Ago
Fix for RUST-1332 (1)
8 Years Ago
Stone gate gibs are no longer the incorrect wood gate ones
8 Years Ago
Fix for RUST-984 - Roof prefabs not casting shadows from the sides
8 Years Ago
Lighthouse monument visual update/polish
8 Years Ago
Evac pipes in canyon now cull MT roll up doors now cull fixed some facility rooms in MT not culling big numbers decals on walls and doors in MT now cull fixed a not culling wall block and industrial prop in trainyard bottom powerplant chimney pillars do not cull (no more floating chimneys)
8 Years Ago
RUST-1255 Fix
8 Years Ago
RUST-1254 Fix attempt stone doorway
8 Years Ago
RUST-1255 Fix attempt ladder hatch
8 Years Ago
Ladders on watch_tower_b are back on trigger layer Airfield prefab update
8 Years Ago
Dungeon light prefabs update - fixed conflict with LightEx Military tunnel scene/prefab update
8 Years Ago
Scene2Prefab
8 Years Ago
Adding a couple of files manually
8 Years Ago
Picking relevant changesets from dungeon branch for transparency
8 Years Ago
Safe exchange shopfront models/LODs/Gibs/COLs & Prefabs
8 Years Ago
removed a crate spawn from the runway (left over)
8 Years Ago
removing (deleting this time) rotors from the airfield helis
8 Years Ago
Fixed a missing collider on trainyard Turned on objects that had been automatically turned off in dungeons
8 Years Ago
merge from dungeon 3 includes airfield rework, garage doors, static doors set, and more..
8 Years Ago
mesh compression @low for building block meshes and colliders
8 Years Ago
Attempt to fix RUST-689
8 Years Ago
Merging update for Hapis/Savas islands
8 Years Ago
Dome ladder fix Moved small refineries to renderer lod and fixed a few broken placements
9 Years Ago
RUST-716 Fix - Collision missing on small section of wall