667 Commits over 3,865 Days - 0.01cph!
Adding a rotated version of small_stash
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Cleaned and re-exported meats
Fixed a lot of wrong auto import options on models
Moved legacy shaders to rust material
Added worldmodel prefabs for meat items
Removing some empty folders
Tool cupboard model, textures, lods and gibs
Sentry detailed greybox models
fixed foundation.steps.collision orientation
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Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments
Fixed barricade lods referencing wrong materials in there
Jack O Lanterns, model/LODs/Prefabs and item defs
Adding the jack o lanterns to the misc loot table
Upping chest texture res slightly (too muddy)
Twig tier accurate collisions models
Fixed incorect foundation.steps.collision orientation (twig)
Wood accurate collision models
Stone tier accurate collisions models
Meta files
Sheet metal tier accurate collisions models
Armored metal tier accurate collisions models
Pass on building blocks prefabs, collision override setup
Stairs collisions tweaks
Keylock uses the keylock model
Chicken meat worldmodel uses the right meshes/mats
Twig and sheet metal col extra detail
Removed emissive material from keylock
Quarry ladder optimizations, prefab update
Quarry LOD Atlasing (on L2 & L3)
Oiljack LOD Atlasing (on L3)
Building Skins Interior blocks and wallpaper/floors carpet example textures
Stairs gib models, prefab setup
Slight changes to the Oiljack L3
Quarry & Pumpjack dynamic collisions
Twig stair collision smoothing
Updated wearable pumpkin's face
Jack O Lanterns require 2 pumpkins to be crafted
Barricades stack, cost and crafting time more competitive against high walls
Barricades are easier to place on terrain
Barricades offer 1.5m of cover and standing up shooting
Barricades health balance
Models/Collisions and prefabs update
Sandbag barricade uncommon, Stone barricade comon
Loot tables update
Pushed culling distance on some of the bigger signs
pumpjack and quarry guide meshes improved
Sentry guide marking improved
merging changes from gate_anim
wood gate lock position fixed
Removing old skinmesh gate files that we don't need anymore
Bucket of fixes for signs/banners
all chopper gibs are two sided
Fix for Rust-121 - Amored doors have an additional offset