5,897 Commits over 3,895 Days - 0.06cph!
merge from compound branch
extra sewer tunnel block
Sewer Branch fresh dressing pass underground
Attempt to fix random black pipes problem
Powerplant progress backup
Powerplant progress backup
Powerplant progress backup
Powerplant near final puzzle/set dressing
extra overhang pieces based on stairs set
Airfield and trainyard progress backup
All levels so far: independent crate spawners for loot rooms
clone vat greybox for tunnels lab
Added Texture set plastic pipes
Added textured WIP cloning vat model
Laboratory in military tunnels set dressed
airfield armory polish
MT lab polish
Cloning vat bay final models/prefabs
scene2prefab (prefabs only)
Separated the button on the big_button prefab/models
open box variation for electrical_box_d with lever handle
fixed pivots on electrical_box_d_open / oriented it toward Z
electrical_box_d_open prefab update
Removed the cabinet door from collision on fusebox and lever switch box for ease of movement
progress backup puzzle logic implementation
progress backup puzzle logic powerplant
progress backup puzzle logic airfield
progress backup puzzle logic trainyard
progress backup puzzle logic WTP
progress backup puzzle logic MT
progress backup puzzle logic LS
Powerplant, WTP, Trainyard logic pass
Powerplant, WTP, Airfield progress backup
MT full puzzle logic pass
Security doors prefabs are 'isSecurityDoor' enabled
Adding scientists spawners specific to the lab
LS progress backup - Logic for jumping puzzle
Added more outputs to Switches prefabs
LS progress backup - Logic for factory puzzle
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP
scene2prefab
Final security door setup for Sewer Branch, Harbors, Sat Dish
scene2prefab