5,897 Commits over 3,895 Days - 0.06cph!
water lilies for swamps and lakes (models/textures/prefabs)
swamp_a, b, c baseline scene files
swamp_a initial terrain sculpt backup
swamp_a fully automated splat painting test splat files
swamp_b terrain sculpting + automated splats
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
Texture polish to reeds and water lilies after feedback
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Swamps hero trees whitebox
swamp hero trees models/LODs
Swamp scenes progress
Swamp_b dressing
Swamp_a dressing progress
Swamp_a dressing progress
Swamp_c dressing progress
swamp hero trees final models/colliders/prefab setup + billboards
Added dead log spawners to swamps for wood
swamps sulfur spawners, new fog script added to scenes
swamps biome mask transfer tweaks
bandit town biome mask transfer tweaks
fixed swamp trees incorrectly baked imposters
Underwater plant art files (models/textures/mats)
Underwater foliage spawn files/properties
underwater plants movement tweaks
tweaks to ocean color extinction (reviving some shades of blue and red)
ready to place prefabs for underwater plants
Underwater rock formations update
Underwater divesites update
merge from underwater_vegetation
RUST-110 Fixed out of bound exploit at MT
RUST-115 Fixed inaccurate colliders on powerline base
RUST-54 Section of LS ladder cannot be climbed (missing volume)
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
RUST-42 Fixed food crate spawner max per tick value being over the top
RUST-41 Fixed see through gap between single sheet metal door and doorways
More accurate server colliders for swamp trees
Small draw distance changes to water plants and swamp trees
Fixing Missing Scripts errors in swamp_b
Swamp_a and b fixes - Hero tree layer and map display