5,897 Commits over 3,895 Days - 0.06cph!
Fixed issues with input slot selection on doors and timer switches
Trainyard puzzle flow improvement
Card readers glowing colors/intensity tweaks
minor draw distance improvements
Updated barricades spawners
T0 Monuments reset procedure setup
Monuments reset procedure setup
Card reader bounds/collider deeper
Extra LOD to switch to help with readability on low settings
Fixed bypasses at WTP
Fixed blocking fence gate at compound
Fixed upward bypass at trainyard main building
Fixed/Removed security door at airfield tower
changed puzzles reset time to 30 minutes
Shifted food crate away from recycler at MT
Fixed a blocker at Trainyard main building staircase
Fix to Airfield puzzle flow
Reverted generators player pos transforms across levels unless using a different transform location
Fix to Powerplant puzzle flow
removed legacy barricades in mines at MT
Final check over generators
Fix to Powerplant puzzle flow
Fixed an exploit where you could loot a through a window on Powerplant
Loot balance outside puzzles
Removed RendererBatch scripts from pipe sets
Shifted recyclers out on Powerplant and Sewer Branch
Fixed roof jump exploit at WTP
Fixed trainyard rooftop exploit
Fixed barricades positions
puzzle circuits models/textures/mats
Updated simple switch prefab
Updated prefabs : TimerSwitch, Splitter, ORSwitch, DoorManipulator, ANDSwitch
electric wiring modular kit meshes/prefabs
swamp trees population prefabs
topology edits to craggy island
Reeds models/textures/materials/impostors
procmap reeds prefabs to replace temporary river prefabs
river reeds popuplation tweaks
merge from procmap_puzzles_polish