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5,741 Commits over 3,804 Days - 0.06cph!

1 Year Ago
latest rigs scenes
1 Year Ago
removed cctv desk from cctv room, so it can be customized per oilrig
1 Year Ago
refined environment volumes in moonpool
1 Year Ago
disabled snow effects on train tracks as it doesn't play well with biome tint and procedural railroad connections
1 Year Ago
S2P all
1 Year Ago
Added snow setup to roads prefabs
1 Year Ago
Added snow material setup to compatible structures prefabs
1 Year Ago
Moved some mesh decals from Structures to Mesh Decals
1 Year Ago
Added snow material setup to static vehicles
1 Year Ago
merge from sat tube
1 Year Ago
oilrigs S2P
1 Year Ago
Snow effect mat config, specified mask for volumes
1 Year Ago
trainyard S2P
1 Year Ago
fixed the collector bucket in trasinyard having an offset
1 Year Ago
S2P all
1 Year Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
1 Year Ago
snow effect asset - updated color alpha value to be 1.0
1 Year Ago
setting up asset zoo scene for snow setup ahead of time
1 Year Ago
deleting unused coaling tower models/prefabs that were redundant
1 Year Ago
Updated snow effect material config
1 Year Ago
added dynamic_container_style 1/2/3 prefabs
1 Year Ago
Added container drop off ground decals in both harbors
1 Year Ago
enabled material setup on AC unit prop for testing
1 Year Ago
snow effect material config setup
1 Year Ago
snow effect material config
1 Year Ago
merge from material biome improvements
1 Year Ago
asset zoo prep for props review
1 Year Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
1 Year Ago
oilrigs S2P
1 Year Ago
set dressing level 3 rooms
1 Year Ago
scaled down creeping trees in junkpiles by 25%
1 Year Ago
harbor_2 S2P
1 Year Ago
Bunch of harbor_2 fixes
1 Year Ago
vertex color tweaks to doors removed temporary door from code moved shipping container related assets to shipping container prefabs folder to keep things tidy
1 Year Ago
switched to rendererlod
1 Year Ago
manifest
1 Year Ago
container double door files
1 Year Ago
backup
1 Year Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
1 Year Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
1 Year Ago
fixed the last lod of black lorry trailer being white
1 Year Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
1 Year Ago
oilrigs S2P
1 Year Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
1 Year Ago
S2P oilrigs
1 Year Ago
more collision prep
1 Year Ago
Fixed large oilrig gas room roof being see through
1 Year Ago
reverting a material changes to main's version
1 Year Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
1 Year Ago
small oilrig scene progress S2P