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5,841 Commits over 3,865 Days - 0.06cph!

12 Months Ago
SBL LOD0 complete
12 Months Ago
LOD0 progress backup
12 Months Ago
reverted to the og material for house trims
12 Months Ago
updated vcol on decals to tint the recent decal albedo changes
12 Months Ago
reverted changes to workers_house_generic_trims
12 Months Ago
sbl progress backup
12 Months Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
12 Months Ago
12 Months Ago
fixed biome override on some crack grass nested prefabs supermarket
12 Months Ago
Scene 2 Prefab all
12 Months Ago
tweaked collider of oilrig crane cabin
12 Months Ago
bunch of material overrides fixes
12 Months Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
12 Months Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
1 Year Ago
level update
1 Year Ago
storage building large progress
1 Year Ago
backup storage building large
1 Year Ago
storage building large progress
1 Year Ago
merge from main
1 Year Ago
storage building large progress
1 Year Ago
Ferry Terminal S2P
1 Year Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
1 Year Ago
storage building large - wip, material definitions
1 Year Ago
level update
1 Year Ago
some transforms reset
1 Year Ago
Converted the shed to use MeshLOD instead of rendererLOD
1 Year Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
1 Year Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
1 Year Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
1 Year Ago
Converting building skins to MeshLOD
1 Year Ago
converting to meshLOD the prefabs that can in Prefabs/Building
1 Year Ago
Re-enabled IsDynamic on all objects that need it on Cargoship prefab Removed an old scene as a precaution against overwriting cargoship prefab with older content
1 Year Ago
Re-enabled IsDynamic on all objects that need it on Giant Excavator
1 Year Ago
some optimizations on icicles set prefabs
1 Year Ago
some more prefabs converted to MeshLOD
1 Year Ago
Additional sweep over props folder uncovered some left overs
1 Year Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
1 Year Ago
Converted deployables prefabs to MeshLOD when possible to do so
1 Year Ago
ridding some prefabs from shadow proxies
1 Year Ago
Converting light fixtures prefabs to MeshLOD when possible Monument lighting prefabs links check
1 Year Ago
1 Year Ago
Converted some decor prefabs to MeshLOD
1 Year Ago
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
1 Year Ago
Converted small rock formation prefabs to MeshLOD
1 Year Ago
Converted v2 rocks to MeshLOD
1 Year Ago
Converted Rock clutter to MeshLOD
1 Year Ago
Converted cave segments to MeshLOD
1 Year Ago
converting prefabs in /static folder for MeshLOD when possible
1 Year Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
1 Year Ago
Props folder, second pass converting to MeshLOD