5,482 Commits over 3,653 Days - 0.06cph!
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
disabled spec override on concrete_cracks_a decal mat to get rid of halos
compound scene update
S2P
helipad final art
colliders, baked LOD and prefab setup
helipad wip
asphalt_b texture set
fixed loot barrels gibs errors-mismatches
updated barrels visuals on additional prefabs
updated deployed hobobarrel icon
oilrig trims textures - reduced noise over painted variants
decal layer change on some materials
some progress from before break
merge from collision meshes as shadow fix
merge from 'generic texture improvements'
contains generic barrels and forklift re-texture jobs too
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
harbor_1 and 2 layout changes continued
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
swing bridge whitebox - figuring out design
removed shadow proxies using colliders as source and some less precise proxies
merge from mesh memory review
harbor_2 dock island + swing bridge prrof of concept
harbor_2 cargoship dock - clearing space for a longer dock alley
updated mural texture
trees prefab
tweaks to terrain trigger volumes
fixed scenes where forkilift material had overrides
forklift textures polish
removed old material variations
warning stickers deferred decals
added decals to some barrels
refreshed barrel art
updated prefabs
tweaked related materials
better generic rust textures and metal base textures
further mask downscale, using a small res mask to sharpen transitions
assigned LODs on foundation wall b/c/d
bus colliders - made a separate prefab to allow use on client/server with more flexibility
tweak
regular white and green bus variants
tweaks and polish
fixed wrong mat for cover on bus distant lods
texture sizes
plugging some holes in the mesh