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5,482 Commits over 3,653 Days - 0.06cph!

10 Months Ago
reworked padding on oilrig trims, disabled crunch compression (texture only changes)
10 Months Ago
pad color tweaks
10 Months Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
10 Months Ago
pink mat go
10 Months Ago
compound scene update S2P
10 Months Ago
helipad final art colliders, baked LOD and prefab setup
10 Months Ago
helipad wip asphalt_b texture set
11 Months Ago
fixed pink mats
11 Months Ago
merge from main
11 Months Ago
helipad progress
11 Months Ago
fixed loot barrels gibs errors-mismatches updated barrels visuals on additional prefabs updated deployed hobobarrel icon
11 Months Ago
oilrig trims textures - reduced noise over painted variants
11 Months Ago
decal layer change on some materials
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
some progress from before break
11 Months Ago
merge from collision meshes as shadow fix
11 Months Ago
merge from 'generic texture improvements' contains generic barrels and forklift re-texture jobs too
11 Months Ago
lightpost update - remove spotlights that were integrated in favor of in prefab spotlights
11 Months Ago
harbor_1 and 2 layout changes continued
11 Months Ago
fixed some 90concave_R conditionals in the triangle roof prefab being assigned to container skin
11 Months Ago
swing bridge whitebox - figuring out design
11 Months Ago
removed shadow proxies using colliders as source and some less precise proxies
11 Months Ago
merge from mesh memory review
12 Months Ago
harbor_2 dock island + swing bridge prrof of concept
12 Months Ago
harbor_2 cargoship dock - clearing space for a longer dock alley
12 Months Ago
updated mural texture trees prefab
12 Months Ago
merge from main
12 Months Ago
backup
12 Months Ago
tweaks to terrain trigger volumes
12 Months Ago
merge from main
12 Months Ago
fixed scenes where forkilift material had overrides
12 Months Ago
forklift textures polish removed old material variations
12 Months Ago
merge from main
12 Months Ago
re-textured forklift
12 Months Ago
warning stickers deferred decals added decals to some barrels
12 Months Ago
removing old textures
12 Months Ago
refreshed barrel art updated prefabs
12 Months Ago
tweaked related materials
12 Months Ago
better generic rust textures and metal base textures
12 Months Ago
detail maps tweaks
12 Months Ago
texture tweaks - ao
12 Months Ago
texture tweaks - ao
12 Months Ago
further mask downscale, using a small res mask to sharpen transitions
12 Months Ago
assigned LODs on foundation wall b/c/d
12 Months Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
12 Months Ago
tweak regular white and green bus variants
12 Months Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
12 Months Ago
texture sizes plugging some holes in the mesh
12 Months Ago
layer change