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5,957 Commits over 4,138 Days - 0.06cph!

1 Year Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
1 Year Ago
first aid cabinet prefab tweaks
1 Year Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
1 Year Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
1 Year Ago
condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
1 Year Ago
merge from art_generic_props
1 Year Ago
ziggurat topology painting improvements, better road connection added
1 Year Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
1 Year Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
1 Year Ago
manifest
1 Year Ago
hinged doors for zigg security gates
1 Year Ago
zigg scene backup, relinked props to prefabs
1 Year Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
1 Year Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
1 Year Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
1 Year Ago
Refreshed LODs with the new lod baking tool, a first pass
1 Year Ago
replaced the gate_a with gate_b in the zigg scene
1 Year Ago
fixed pink missing materials on masterhouse in radtown
1 Year Ago
ziggurat basic lootspawn pass S2P
1 Year Ago
shrunk the adobe gate doors thickness, adjusted the keylock position to suit
1 Year Ago
standalone leaks decals for the zigg + prefabs
1 Year Ago
closed up holes in bamboo scafholds set tubes
1 Year Ago
re-enabled backface culling on bomboo kit mat disabled ladder volumes on ladders on the floor in zigg
1 Year Ago
fixed bamboo scafholds ladders volume
1 Year Ago
ziggurat scene update and S2P
1 Year Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
1 Year Ago
ladder volumes in prefabs for bamboo ladders
1 Year Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
1 Year Ago
zigg scene - platforms LD work
1 Year Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
1 Year Ago
merge from jungle ruins
1 Year Ago
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame. updated prefab and relevant models
1 Year Ago
zigg scene hierarchy cleanup
1 Year Ago
zigg jungle overgwrowth progress
1 Year Ago
zigg jungle overgwrowth progress
1 Year Ago
reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
1 Year Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
1 Year Ago
rocket factory model changes against boosting
1 Year Ago
chenged the jungle ziggurat prefab to world layer
1 Year Ago
merge from jungle ruins
1 Year Ago
merge from mjungle_ruins for gantry kit
1 Year Ago
adobe high wall made slightly longer, damage volumes values identical to stone skin, added barbed wire and damage to gate prefab
1 Year Ago
zigg level backup
1 Year Ago
Created a new water surface for building interiors with a much lower coefficient of reflection and specular in order to fit the lighting typically found indoors
1 Year Ago
Increased building very dark ambient a notch to compensate for play time SSAO darkening the picture further.
1 Year Ago
changed incorrect layers on recent props prefabs
1 Year Ago
Increased building environment volumes to be reflection factor of 1.0 since buildings should be using World layer and offer accurate reflections indoor now. If reflections look incorrect, check art layers of buildings
1 Year Ago
ziggurat_a env volumes settings and bounds changes
1 Year Ago
re-balanced the ambient and reflection values in Environment Properties for the Building, Building Dark, Building Very Dark volumes in order to produce more satisfying lighting gradients in interiors
1 Year Ago
Updated adobe wall in width and height. Added barbedwire on top with damage volume Fixed incorrect transforms on LOD3