5,482 Commits over 3,653 Days - 0.06cph!
bus LODs and art prefab
updated art in prefabs
removed temporary versions of the bus
twitch rivals decal prefab
textures updated, materials updated
merge from packed blend branch
texture set changes - removing incorrect metalness from some bits
merge from packed blend branch
progress - texture set #3
texture polish
progress - texture set #3
Setup random variants to roof's bottomline prefabs
cherry picking new shader from diogo's branch
fixed wall_full_b lods not being set in rendererlod script
added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle
setup in main prefabs of frontier skin
frontier roof vs floor: round 2
gingerbread triangle roof gap
fixed offset in gingerbread triangle roofs colliders
merge from main with the holy re-serialized materials of deeath
latest greybox content... and it's a wrap before review
radiation volumes
interactive props
environment volumes and veils setup
placed individual props/structures back
scene hierarchy cleanup
breaking down the interior greybox into task folders/individual meshes
fixed offset in gingerbread roof top line concave conditionals
continuity improvements on gingerbread roof meshes features
removed conditional wood topping on gingerbread triangle roofs
gingerbread triangle roof blocks pivot offset fix
some extra frontier roof colliders fix
monument greybox progress
monument greybox progress
monument greybox progress
monument greybox progress
fixed triangle up collision gap at top of hexagon roof
tweaked distance for roof bottom line cull
removed leftover brick conditional corners from frontier foundation prefabs
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
Fixed incorrect surface types on the movement collider of frontier stairs
basic terrain setup
substation layout
powerplant 2.0 greybox canditate progress
powerplant 2.0 greybox canditate progress
powerplant 2.0 greybox canditate progress
powerplant 2.0 greybox canditate progress
rocking chair 2 extra variants
pushed the paint color to a mask to allow different colors
powerplant 2.0 greybox canditate progress
legacy wood shelter final art / basic deployable prefab setup
sealed walls conditional corners from the top for better visuals
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type