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5,741 Commits over 3,804 Days - 0.06cph!

1 Year Ago
oilrigs s2p
1 Year Ago
swapped computer station for cctv desk in oilrigs
1 Year Ago
merge from sat tube branch for CCTV desk
1 Year Ago
re-enabled detail layer on distant crates LOD
1 Year Ago
Fixed flickering on overgrowth billboards
1 Year Ago
mossy rubble piles use material config instead of biome visuals
1 Year Ago
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
1 Year Ago
Snapped all crates on cargo ship back to the ground
1 Year Ago
oilrigs s2p
1 Year Ago
fixed flickering decals in moonpool
1 Year Ago
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
1 Year Ago
missing materials
1 Year Ago
fixed colliders of barges being too skinny
1 Year Ago
missing material config effect specific to objects using Particle layer already in default state
1 Year Ago
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
1 Year Ago
added stairs near bridge on H2 to help getting up the dock
1 Year Ago
fixed plywood mossy set having part. layer on by default
1 Year Ago
extended prevent building zone in both harbors with a bias towards the sea S2P
1 Year Ago
cherry picking bridge LOD fix
1 Year Ago
cracks grass environment volume mask - removed submarine
1 Year Ago
S2P all
1 Year Ago
Structures folder particle accum setup directly on materials
1 Year Ago
Props folder particle accum setup directly on materials
1 Year Ago
junkpiles use biome visuals for foliage like rest of the game foliage
1 Year Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
1 Year Ago
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
1 Year Ago
extended building topology reach in H2
1 Year Ago
Lowered barges, fixed a barrel spawn or two
1 Year Ago
lowered both harbors by 1m S2P
1 Year Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
1 Year Ago
extended monument topology on H2 to prevent seaweed poking
1 Year Ago
Harbors terrain heightmap fixes
1 Year Ago
water wells S2P
1 Year Ago
added back waterwell deployable 'usable secondary' barrel volume
1 Year Ago
water well D - some redesign to fix the blocked access
1 Year Ago
harbor_2 re-applying ambient lights kill S2P
1 Year Ago
added a smidge of radiation to container dressing style 1
1 Year Ago
harbor_2 topology refresh: monument and building topo
1 Year Ago
reduced rad barrel glow factor
1 Year Ago
updated terrain blend textures for both harbor monuments
1 Year Ago
updated terrain at the back of mills shipping co building
1 Year Ago
missing ladder segment on H2 S2P both Harbors
1 Year Ago
barge water culling volume water visibility fix
1 Year Ago
fixed harbor_grounds_a collider offset
1 Year Ago
harbors S2P
1 Year Ago
tweaked grounds at harbor_1 for bridge pos
1 Year Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
1 Year Ago
merge from oilrig sat tube
1 Year Ago
oilrigs S2P
1 Year Ago
fixed some dressing gaps