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5,750 Commits over 3,804 Days - 0.06cph!

1 Year Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
1 Year Ago
oilrigs S2P
1 Year Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
1 Year Ago
S2P oilrigs
1 Year Ago
more collision prep
1 Year Ago
Fixed large oilrig gas room roof being see through
1 Year Ago
reverting a material changes to main's version
1 Year Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
1 Year Ago
small oilrig scene progress S2P
1 Year Ago
small oilrig prefabs update colliders update
1 Year Ago
small oilrig sat tubes flow wip
1 Year Ago
updated church position
1 Year Ago
better looking brick blend layers
1 Year Ago
oilrig_1 S2P
1 Year Ago
updated level3 lods and colliders to remove last flow blockers to the structure
1 Year Ago
backup moved moonpool crane to props folder
1 Year Ago
oilrig_1 s2p
1 Year Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
1 Year Ago
moonpool progress wip, basic test lighting
1 Year Ago
missing recycling decals
1 Year Ago
Level 3 hall, cctv room and vent progress, sat tube progress
1 Year Ago
Level 3 hall, cctv room and vent progress
1 Year Ago
merge from main
1 Year Ago
updated pivots on electrical boxes for puzzles updated prefabs used in monuments to reflect pivot changes
1 Year Ago
oilrig L3 texturing progress
1 Year Ago
oilrig sat tube greybox full greybox flow
1 Year Ago
harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places some wip creeping tree models until I get back to it
1 Year Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
1 Year Ago
oilrig - sat tubes greybox models
1 Year Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
1 Year Ago
tweaked light group at time on harbor2
1 Year Ago
water wells S2P
1 Year Ago
static triangle wood foundation rotation fix
1 Year Ago
Updated the barrel of the water well deployable, this one had slipped through.
1 Year Ago
S2P all
1 Year Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
1 Year Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
1 Year Ago
updated overgrowth prefabs inside spawning junkpiles
1 Year Ago
some missing prefabs
1 Year Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
1 Year Ago
S2P all (overgrowth links refresh)
1 Year Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
1 Year Ago
removed missing mesh bit from static refinery prefab
1 Year Ago
new tree models for monument overgrowth, temperate and snow variants
1 Year Ago
S2P all
1 Year Ago
protocol ++
1 Year Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
1 Year Ago
Updated Workshop scene to have night time lighting
1 Year Ago
harbor2 - boosted ambient pointlights S2P
1 Year Ago
level update and s2p